Angular distribution of diffusely scattered light

Click For Summary

Discussion Overview

The discussion revolves around an experiment modeling the angular distribution of diffusely scattered light from different surface types. Participants explore the implications of their findings related to the bidirectional reflectance distribution function (BRDF) and the behavior of light reflection from smooth versus rough surfaces.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant describes an experiment measuring the intensity of reflected light from smooth and rough surfaces, noting unexpected shifts in peak angles for rough surfaces.
  • Another participant identifies the measurement as related to the BRDF, emphasizing its complexity and dependence on surface properties and angles.
  • There is a question about whether the BRDF indicates that the angle of reflection is greater than the angle of incidence for rough surfaces.
  • A participant raises concerns about potential errors in the experimental setup, including the importance of accurately determining the zero of the angular scale and the variations in normal vectors across the surface.
  • Discussion includes the complexity of modeling rough surfaces, mentioning various approaches and the need for quantitative specifications of surface roughness.
  • Polarization and wavelength dependence are noted as additional factors that could influence the results.

Areas of Agreement / Disagreement

Participants express differing views on the implications of the BRDF and the reasons for the observed shifts in peak angles. There is no consensus on the exact causes of the discrepancies or the best modeling approaches for rough surfaces.

Contextual Notes

Participants highlight limitations related to experimental setup, including potential errors in measuring angles and the averaging effects of surface roughness over different scales.

Daniiel
Messages
119
Reaction score
0
Hey,

I recently did a pretty simple experiment to model the angular distribution of diffusely scatter light. I had four different surfaces, two were obviously smooth and two were obviously rough. I use an apparatus shown in the below picture where I used horizontally polarised light.

[PLAIN]http://img97.imageshack.us/img97/6615/aparatus.jpg

The surface was placed in position of the "triangle" (it wasn't actually a triangle the apparatus is actually from a previous section of the experiment where I used a prism) such that the angle of incidence was 70deg. I then rotated a detector around the surface between a range of angles to measure the intensity reflected light. I plotted the detectors angle against the intensity. The graph is below.

[PLAIN]http://img694.imageshack.us/img694/8955/asdzu.jpg

What I found was the two smooth surfaces (S1,S3) gave results that were expected, the peaks were centred when the angle of incidence = angle of reflection (the plateau of each peak is because the detector plate was large). However with the rough surfaces the peaks were not centred at the expected angle, they shifted up by around 4degrees. The only explanation I can think of is that the rough surfaces resemble a disc or a "dirty" diffraction grating.

Does anyone have any ideas why the peaks have shifted? We ran the experiment three times and received the same result with the rough surfaces
 
Last edited by a moderator:
Science news on Phys.org
Last edited by a moderator:
Oh thanks a lot,

So if I were to apply this function to the experiment it would tell me that the angle of reflection is great then the angle of incidence?

So really its just that the properties of these particular rough surfaces reflect the light at a larger angle?
 
Daniiel said:
Does anyone have any ideas why the peaks have shifted? We ran the experiment three times and received the same result with the rough surfaces

How well do you know the zero of the angular scale, and is it the same for every surface? Mounting a random piece of material on the stage, you don't know where the surface normal points unless you zero it by back-reflecting, and then count degrees of rotation from that orientation. Also, surfaces have variations in normal vectors depending on how much of the surface you are averaging over, and how flat the surface is over different spatial scales (obviously over very small scales, a rough surface is not flat at all). Also, to be precise you would need to rotate the object about the illumination point on the surface, and to take care to set up the experiment that way. So, errors can creep in from various places, and ~ few-degree offsets wouldn't be surprising unless you are very careful to look out for these sources of error.
 
Daniiel said:
Oh thanks a lot,

So if I were to apply this function to the experiment it would tell me that the angle of reflection is great then the angle of incidence?

So really its just that the properties of these particular rough surfaces reflect the light at a larger angle?

I don't know of any BRDF that can be calculated (except for idealized surfaces like Lambertian)- they are all measured. There are some modeling approaches (Kubelka-Munk, Torrance-Sparrow, Oren-Nayar, etc.), but the surface roughness properties must be quantitatively specified in some way.

There's also polarization dependence and wavelength dependence, I forgot to mention that earlier.

The behavior can be extremely complex- many rough surfaces, even 'black' ones, will specularly reflect at grazing angles of incidence.
 

Similar threads

  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 17 ·
Replies
17
Views
6K
  • · Replies 4 ·
Replies
4
Views
8K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 12 ·
Replies
12
Views
24K
  • · Replies 4 ·
Replies
4
Views
3K
Replies
1
Views
2K
Replies
6
Views
3K
  • · Replies 9 ·
Replies
9
Views
3K
  • · Replies 2 ·
Replies
2
Views
3K