Applying Lorentz Transformation to 4-Velocity Vector

ssamsymn
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Can Lorentz Transformation be applied directly to a four velocity vector?

I mean let v_{α} be a four velocity vector.

Is there a form of Lorentz tfm matrix such that:


v^{'}_{α} = \Lambda^{β}_{α}v_{β} ?
 
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Yes, why not ? As long as the velocity in the transformation is the relative velocity between frames, thus independent of the spatial components of the v 4-vector. And we usually write

##v'_{\alpha} = \Lambda_{\alpha}^{~\beta} v_{\beta} ##
 
yeah man, as wikipedia says: "The transformation matrix is universal for all four-vectors, not just 4-dimensional spacetime coordinates" on this page https://en.wikipedia.org/wiki/Lorentz_transformation about halfway down, under the subsection heading "transformation of other physical quantities"
 
I didn't encounter the matrix anywhere, they always use the addition of the velocities, so I wasn't sure. I think I should construct on my own that matrix. Thank you
 
Correction:
I was trying to ask is there a matrix which includes all the "four vector information" in itself and we can act it on salt
\vec{v} 's as (c, \vec{v} ) (not a four velocity but still)

Maybe it seems meaningless but I was confused with all the γ factors because I couldn't find out which of the velocities should be used in them.

I tried to find L in the form of a matrix equation:

V' = L(not the Lorentz tfm matrix) V

and V vectors have 4 components.

Thanks again anyway.
 
In units such that c=1,
$$\Lambda=\frac{1}{\sqrt{1-v^2}}\begin{pmatrix}1 & -v\\ -v & 1\end{pmatrix},$$ where ##v\in(-1,1)## is the velocity of the new coordinate system in the old. This is of course just a Lorentz transformation. I don't understand what you want when you say "not the Lorentz tfm matrix".
 
Of course, you cannot simply transform a non-covariant object. The right way to "add" velocities in the sense of three-vector velocities is to first go over to the proper velocity
u^{\mu}=\gamma \begin{bmatrix}{1 \\ \vec{v}}\end{bmatrix}
with \gamma=1/\sqrt{1-v^2}.

Of course you get the three-velocity as
\vec{v}=\vec{u}/u^0.
Then, by definition you define the three-velocity in the new frame as
\vec{v}'=\vec{u}'/u'^0
with
u'^{\mu}={\Lambda^{\mu}}_{\nu} u^{\nu},
where {\Lambda^{\mu}}_{\nu} is an arbitrary O(1,3) matrix.
 
I think vanhees has explained it pretty well. From the equations, we get:
u'^{\mu}=\gamma' \begin{bmatrix}{1 \\ \vec{v}'}\end{bmatrix}
So the velocity of the object (or whatever), with respect to the old frame is unprimed. And the velocity of the object according to the new frame is primed. (when I say primed, I mean ' this thing).
And also, the unprimed gamma corresponds to the unprimed velocity and the primed gamma corresponds to the primed velocity.

The reason that this form of the 4-velocity is used, is because it is a four-vector. i.e. it has an invariant scalar product, and you can use a Lorentz matrix on it to boost it. And it has a lot of nice properties. On the other hand, the column matrix:
\begin{bmatrix}{1 \\ \vec{v}}\end{bmatrix}
Does not have all the nice properties of a 4-vector. If you wanted an equation for this thing, then you could rearrange the equation for the four-vector as:
\begin{bmatrix}{1 \\ \vec{v}'}\end{bmatrix} = \frac{\gamma}{\gamma'} {\Lambda^{\mu}}_{\nu} \begin{bmatrix}{1 \\ \vec{v}}\end{bmatrix}
But people don't usually write stuff like this, because the physics is really contained in the equation for the four-vector. So the 'proper' four-vector is the thing that you should try to get used to thinking about.

Also, as vanhees says, if you want to then talk about the new 3-velocity, then you can do this:
\vec{v}'=\vec{u}'/u'^0
Which is a much nicer way, because here we can clearly see how it relates to the four-vector, which is the physically important quantity.
 
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