Ball collision Momentum Problem

AI Thread Summary
In the ball collision momentum problem, two balls, A and B, collide with A initially at rest and B moving with speed v. After the collision, B moves at half its original speed and at a right angle to its initial direction. The conservation of momentum is applied in both the x and y directions, revealing that all initial momentum in the x direction is transferred to ball A, while B's y momentum is accounted for after the collision. The calculations lead to determining the direction of ball A's movement and its speed, which depends on the mass ratio of the two balls. The discussion emphasizes the importance of correctly applying momentum conservation and understanding the signs in momentum equations.
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Two balls, A and B, having different but unknown masses, collide. A is initially at rest and B has a speed v. After collision, B has a speed v/2 and moves at right angles to its original motion.
a) Find the direction in which ball A moves after the collision.
b) Can you determine the speed of A from the information given? Explain

So, conversation of momentum

lets let ball A have mass m, and ball B have mass M

mVai + Mvi = mVaf + Mvf

0 + Mv = mVaf + (1/2)Mv
(1/2)Mv = mVaf
Vaf = (Mv)/2m

It seems I need to solve B before solving A

Since ball B moves at a right angle to its initial velocity, if we say it was moving only in the x direction initally, it now has no x coordinate of velocity, so all of its x momentum will be transferred to ball A

so cosx = v/[(Mv)/2m]
cosx = 2mv/Mv
cosx = 2m/M
x = arccos(2m/M)

Have I done all of this right?

Thanks
 
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It would be best to break the problem down into two perpendicular directions. One direction in the original motion of ball B, and the other perpendicular.
In each of the two directions linear momentum must be conserved. So the linear momentum in each direction, after the collision, must equal the total momentum before the collision, but in the same direction; this is why your answer will not be correct. And you need to be careful with your signs.
 
ok,
in the x direction

mVai + Mvi = mVaf + Mvf

0 + Mv = mVaf + 0
Vaf = Mv/m

in the y direction

mVai + Mvi = mVaf + Mvf

I know Vf for B needs to be v/2
but what can I use for initial momentum

do i need to use sin/cos for initial velocity components?

in the x direction

mVai + Mvi = mVaf + Mvf

0 + Mvcosx = mVaf + 0
Vaf = Mvcosx/m

in the y direction

mVai + Mvi = mVaf + Mvf
0 + Mvsinx = mVaf + Mv/2
mVaf = Mvsinx - Mv/2
mVaf = Mv(sinx - 1/2)
Vaf = Mv(sinx - 1/2)/m

is this better?

thanks
 
Did any of the balls have momentum in the y-direction to start with? It should be apparent what the initial momentum in the y-direction is.
 
A initially at rest
B with inititial velocity v

initial momentums:
x direction
vcosx
y direction
vsinx

so

in the x direction

mVai + Mvi = mVaf + Mvf

0 + Mvcosx = mVaf + 0
Vaf = Mvcosx/m

in the y direction

mVai + Mvi = mVaf + Mvf
0 + Mvsinx = mVaf + Mv/2
mVaf = Mvsinx - Mv/2
mVaf = Mv(sinx - 1/2)
Vaf = Mv(sinx - 1/2)/m
 
B was the only ball moving initiallt, correct? And we defined the x-direction to be the ball B was moving in initially, so how can there be any initial momentum in the y-direction? You may have to read that a few times over before you get it.
 
so, there can be no velocity or momentum in the y direction afterwards?
so the right angle afterwards is irrelevant, and the change in momentum is just a complete transfer in the x direction?

but say the ball still only has momentum in the x direction, but ball B hits ball A not straight on

00
00 00
00

wouldn't the ball be deflected in a way that has x and y momentums? such as in a game of pool?
 
You are correct in saying it will have x- and y- components in its momentum. Remember I said be careful with your signs? If B has momentum Mvf in the positive direction, the A must have momentum -Mvf, i.e. in the negative direction. The total still adds up to zero! So the momentum in the y-direction IS conserved.
 
ahh, how could I forget about the signs

in the x direction

mVai + Mvi = mVaf + Mvf

0 + Mv = mVaf + 0
Vaf = Mv/m

in the y direction

mVai + Mvi = -mVaf + Mvf
0 + 0 = mVaf + Mv/2
-mVaf = Mv/2
Vaf = -Mv/2m

Vbf = Mv/2m

so for direction

cosx = (Mv/m)/(-Mv/2m)
cosx = -2

something seems wrong still
 
  • #10
do i need to use sinx and coxs for the velocity components?
 
  • #11
anyone?
i'm still lost on this problem

thanks
 
  • #12
so for direction

cosx = (Mv/m)/(-Mv/2m)
cosx = -2

something seems wrong still

So x-component = (M/m)v
...y-component = -(M/2m)v

What trig function involves x and y? Remeber that cos=adjacent/hypotenuse
i.e. cos=x/r
but we have x and y. You are not evaluating it with the correct trig function. Try to think of the trig function that involves x/y or y/x.
 
  • #13
tanx = (M/m)v/-(M/2m)v
tanx = -2
x = -63.4 degrees below horizontal
 
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