Ball speed on a rolling surface?

AI Thread Summary
The discussion revolves around designing a pump that utilizes ocean wave energy, featuring a steel ball in a tube with "pillows" that compress to expel contents. The main challenge is calculating the optimal tube length for the ball, considering a rocking motion of 30 degrees over 3 seconds. Participants suggest using a cosine equation to determine the tube length, ensuring the ball strikes the pillows effectively for maximum momentum. The concept of resonance is highlighted, indicating that the wave period should ideally be twice the time it takes for the ball to traverse the tube. This approach aims to maximize energy absorption from the ocean waves.
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A couple friends and I were brainstorming an idea today and thought of a way to make a pump using the waves in the ocean for enrgy.

So what it comes down to is say a 6cm i diameter steel ball in a tube, each side of the tube could have "pillows" that are part of a "membrane-pump". When the ball hits the pillow the impact force will cause it to pres sits contents out through the exit tube.

My problem is this... I'm having a hard time calculating the proper length of the tube that the ball will we rolling in.

We decided to say that the boat will rock back and forth 15 degrees on each side, so a total movement of 30 degrees. We also decided that it will take 3 seconds from one extreme bank to the opposite extreme bank.
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How can we utilize a cosinus equation to decide the proper lengh of the tube? Too long and the ball willnever hit the sides. Too short and you won't get a good momentem to hit the pillows. Thanks in advance.
 
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Forgot to mention, Installed on a boat :D
 
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I suspect the optimum will be when the period of the wave is about the twice the time it takes the ball to go from one end to the other? I base this on the principle of resonance. An oscillating system absorbs the most energy from the source if the source frequency matches the resonant frequency.
 
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