Calculating Euler Angles from Two Frames of Reference

AI Thread Summary
To calculate Euler angles from two frames of reference defined by three vectors each, one approach involves three rotations: first, rotate about the z-axis to align the z' axis in the x-z plane (angle φ); second, rotate about the y' axis until z' coincides with z (angle θ); and third, rotate about the z-axis to align x' and y' with x and y (angle ψ). The process requires constructing a transformation matrix from the first frame and the inverse of the second frame, which corresponds to the Euler rotation matrix. It is essential to equate the matrix elements and solve them while adhering to the specific Euler angle conventions being used. The method has been confirmed to work in two dimensions, and clarification is sought regarding its application in three dimensions. Understanding these calculations is crucial for analyzing the relative orientation of molecules, such as water molecules.
muonnoum
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Fairly straight forward question. If you have a set of three vectors specifying a frame of reference and a second set of 3 vectors stating another frame of reference. How do you get the Euler angles associated with that rotation?

More generally I am considering the relative orientation of one water molecule with another and require the Euler angles associated.

Thanks in advance.
 
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1) Rotate about z axis until z' axis is in the x-z plane. This is the first angle φ.
2) Rotate about y' axis until z' coincides with z. This is the second angle θ.
3) Rotate about z axis until x' and y' coincide with x and y. This is the third angle ψ.

There's more than one set of conventions in use, so these may or may not be exactly the ones you want.
 
I'm not quite sure what you mean but I think I have worked out what I need to do.

I think I need to calculate the transform matrix from the matrix of frame 1 and the inverse matrix of frame 2. This matrix corresponds to the Euler rotation matrix and so I simply have to equate the matrix elements and solve them simultaneously with the constraints imposed by the Euler angle conventions. I confirmed that this works in 2 dimensions but if you could confirm that there are no complications in going to 3 dimensions I would appreciate it.

Many thanks
 
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