Calculating Thrill Ride Velocity Using Potential and Kinetic Energy

AI Thread Summary
Calculating the velocity of a thrill ride can be achieved by using the principles of potential and kinetic energy, particularly when starting from a known height. The initial velocity at the top of a hill allows for the calculation of velocity at various heights by converting potential energy into kinetic energy. G-forces alone are not useful for this calculation unless the radius of turns is known, as they act perpendicular to the direction of motion. Understanding these energy transformations is crucial for accurate velocity predictions throughout the ride. This approach provides a solid foundation for analyzing thrill ride dynamics.
moonman239
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I have a question. Would it be possible to calculate the velocity of a thrill ride at any given time, given the rate of change in g-forces and the velocity of the ride at the start (or if there's a hill at the start, the velocity of the car going uphill)?
 
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Using the height of the hill, you can calcuate the velocity at any other known height by converting potential energy to kinetic.

G-forces won't help you with anything because they are perpendicular to the direction of motion...unless you have the radius of the turns.
 
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