Calculating Velocity and Using Vector Diagrams in Curved Motion

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A car traveling at 19.0 m/s west accelerates at 0.270 m/s² north for 62 seconds, leading to a final velocity calculation. Using vector addition, the final velocity is determined to be 25.3 m/s at an angle of 49 degrees west of north. The discussion emphasizes the importance of treating velocities as vectors and using vector diagrams for accurate calculations. The correct approach involves calculating the hypotenuse of a triangle formed by the initial and change in velocity. The final answer is confirmed as 25.3 m/s at 49º west of north.
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A car is traveling at 19.0 m/s [W] when it enters a curved portion of the track and experiences an average acceleration of 0.270m/s^2 [N] for 62.0 seconds. Determine the velocity of the car after this acceleration. Include a vector diagram.


-v1= 19.0m/s [E]
a= 0.270 m/s^2 [N]
delta t= 62.0 s
v2= ?

so i thought that u can solve this by just plugging into the formula

a= v2-(-v1)/ delta T
which gives me 36 m/s as v2, but it also says to use a vector diagram, which i get another answer of 25.3 m/s? HELP?
 
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Welcome to PF!

Hi bobsagget ! Welcome to PF! :smile:

(try using the X2 and X2 tags just above the Reply box :wink:)
bobsagget said:
A car is traveling at 19.0 m/s [W] when it enters a curved portion of the track and experiences an average acceleration of 0.270m/s^2 [N] for 62.0 seconds. Determine the velocity of the car after this acceleration. Include a vector diagram.

so i thought that u can solve this by just plugging into the formula

a= v2-(-v1)/ delta T

Yes, you can, but remember velocities are vectors, and so obey the law of vector addition (and subtraction) …

you can't just add the magnitudes. :wink:
 
hey thanks for the info

so do you have to swap the v1 to a -v1 so u can add the v2 and v1 together? like switch the the heading it has to its opposite
 
bobsagget said:
hey thanks for the info

so do you have to swap the v1 to a -v1 so u can add the v2 and v1 together? like switch the the heading it has to its opposite

No, v1 is west and (v2 - v1) is north,

so to do it the vector way, either add components, or use a vector triangle :smile:
 
so if i were to put the v1 and deltav(v2-v1) into a vector triangle it would be like

HYP= v2 lDelta v
l
________ l
v1

then to solve its v2= delta v^2-v1^2
v2=(16.7)^2 -(19)^2
which would give me 25.3? is that correct?
 
tried to make a traingle, but didnt work, but delta v is noorth and your v1 is west, and u have to solve the hypotenuse which is v2?
 
bobsagget said:
then to solve its v2= delta v^2-v1^2
v2=(16.7)^2 -(19)^2
which would give me 25.3? is that correct?
bobsagget said:
tried to make a traingle, but didnt work, but delta v is noorth and your v1 is west, and u have to solve the hypotenuse which is v2?

Yes, 25.3 is correct (and you meant +, not - :wink:)

How did your triangle not work? :confused:

the original velocity, 19, is west. The "added" velocity, 16.7, is north, and so the final velocity is the hypotenuse.

Why is that worrying you? :smile:
 
yes it was a + your right, I just made a mistake with the whole diagram thing but I got it :smile: thanks for your help, and then the heading of this is NW
 
bobsagget said:
yes it was a + your right, I just made a mistake with the whole diagram thing but I got it :smile: thanks for your help, and then the heading of this is NW

You need to be more accurate about the direction …

it's not exactly NW …

what angle west of north is it? :smile:
 
  • #10
off the north line I got the angle to be 49 degrees, or w41n
 
  • #11
bobsagget said:
off the north line I got the angle to be 49 degrees, or w41n

(i've never seen "w41n", though i have seen "n49w", but if your professor says it's ok then of course it's ok)

Yup! :biggrin:

So the full answer is 25.3 m/s 49º West of North. :smile:
 
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