Calculating Work Along a Path with a Force Proportional to Distance Cubed

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Homework Help Overview

The problem involves calculating the work done by a force that is proportional to the cube of the distance from the origin as a particle moves along a specified path. The path is defined by the equation y = x^2, and the particle is moved from the origin to the point (2,4) while considering friction.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the representation of the force in vector form and the implications of the force being proportional to the cube of the distance. There are attempts to express the force and its relationship to the path taken by the particle.

Discussion Status

Participants are actively exploring how to express the force vector and its components. Some have suggested methods for adjusting the unit vector to account for the force's dependence on distance, while others are questioning the mathematical implications of these adjustments. There is a realization among participants about how to combine the distance and direction vectors to formulate the force.

Contextual Notes

Participants are considering the effects of friction and the need to express the force accurately in vector form. There is an acknowledgment of the complexity introduced by the cubic relationship of the force to distance.

compliant
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Homework Statement


A particle is attracted towards the origin by a force proportional to the cube of its distance from the origin. How much work is done in moving the particle from the origin to the point (2,4) along the path y = x^2 assuming a coefficient of friction [tex]\mu[/tex] between the particle and the path?

The Attempt at a Solution



For the path, set x = t. Thus, y = t^2

[tex]\vec{r}(t) = t\hat{i} + t^2\hat{j}[/tex]
[tex]\vec{r}'(t) = \hat{i} + 2t\hat{j}[/tex]

Because we're going from the origin to (2,4), t goes from 0 to 2.

For the force, we know that:

[tex]\left\|F\right\| = {k(x^2 + y^2)}^{3/2}[/tex]

I want this ideally in vector form, but the best I could come up with:
[tex]{\left\|F\right\|}^{1/3} = kx\hat{i} + ky\hat{j}[/tex]

My main problem is I can't really use [tex]{\left\|F\right\|}^{1/3}[/tex] to calculate [tex]\int_{C} {F\cdot dr}[/tex]. If I could just find a way to express F in vector form, I'm pretty much off to the races. (Because I can then calculate the work done by friction by finding the normal to [tex]\vec{r}(t)[/tex], multiplying it by [tex]\mu[/tex], and dotting it with [tex]\vec{r}'(t)[/tex] from [tex]0\leq t \leq 2[/tex], etc. etc.)
 
Last edited:
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The vector (x*i+y*j)/sqrt(x^2+y^2) points away from the origin in the direction of (x,y) and has length 1. Just take that vector and adjust it's length and direction.
 
How would I adjust for the "cube of the distance" though ? Looking at the numerator of that unit vector, there isn't much, I think, that one can do with [tex](x\hat{i} + y\hat{j})^3[/tex]
 
The cube of the distance is r^3=(x^2+y^2)^(3/2), like you said. If u=(x*i+y*j)/sqrt(x^2+y^2) has length 1, shouldn't r^3*u have length proportional to r^3? What does that vector simplify to? (x*i+y*j)^3 doesn't even mean anything.
 
Last edited:
(facepalm of realization)

I'd probably multiply r^3 and u together, wouldn't I.

Then slap on the k at the front of the product, and equate it to F.
 
compliant said:
(facepalm of realization)

I'd probably multiply r^3 and u together, wouldn't I.

Then slap on the k at the front of the product, and equate it to F.

Sure, where k is going to be negative if you want it to point towards the origin.
 

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