Quantizedzeus... To go a step further, do you know how to subtract vectors? It's the essential skill needed in order to find the acceleration when a body changes direction. You consider a time interval [itex]\delta[/itex]t. You find the change in velocity [itex]\delta[/itex]v during [itex]\delta[/itex]t thus:
[itex]\delta[/itex]v = vfinal - vinitial.
The subtraction is, of course, a vector subtraction.
You then divide [itex]\delta[/itex]v by [itex]\delta[/itex]t to get the mean acceleration during [itex]\delta[/itex]t. Finally you find the limit to which this converges as [itex]\delta[/itex]t approaches zero, to get the instantaneous acceleration.
The simplest example, and by far the most important case, is a body moving in a circle at constant speed. It is dealt with in almost any standard mechanics text.