In C++, the distinction between a class and an object is fundamental to understanding object-oriented programming. A class serves as a blueprint or template that defines the properties and behaviors of a type of object. It is defined once within a program and can be used to create multiple instances, known as objects. An object is an instantiation of a class, representing a specific instance with its own unique data. For example, in the provided code snippet, the class "Cars" defines the structure for car objects, while "Lamborghini" and "Civic" are specific instances created from this class. This relationship can be likened to a cookie cutter (class) that shapes cookies (objects). The class encapsulates the definition, while the object embodies the actual entity. Understanding this difference is crucial for effective programming in C++.