Classical particle in a 2D box

In summary, in classical mechanics, a classical particle in a 2D box is not ergodic due to the limited directions it can take, with periodicity occurring when the slope is rational and density occurring when the slope is irrational. However, when there is a minimum of interaction among particles, there is a possibility for ergodicity. In contrast, in quantum mechanics, the particle in a box is a prototypical example due to the infinite potential walls, and ergodicity is not a concern.
  • #1
jordi
197
14
I am trying to understand ergodic theory, i.e. how simple systems reach equilibrium.

I consider a classical particle in a 2D (or 3D) box. Funnily, I have never seen this example in books (probably due to lack of knowledge). Instead, in QM, the particle in a box is a prototypical example.

My question is: is a classical particle in a 2D box ergodic? In other words: given any point in the 4D phase space (position and momentum), will the particle visit any other point in the 4D phase space, and when doing so, with the same probability for all states?

From inspection, it seems clear there are some points in the phase space for which ergodicity fails: for example, when the particle moves parallel to any of the walls (the particle keeps bouncing up and down through the same line). Also, there are some other "cycles", such as four rebounds, for example hitting with 45 degrees, which results in a cycle parallel and perpendicular to the diagonals of the box.

However, it could be that these cycles are a "measure zero" of all points in the phase space, so ergodicity could still hold "almost always" (in probabilistic terms).

Or maybe not? Could it be that for any starting point in the 4D phase space, eventually there is a cycle, that returns to the original point in the phase space after a finite amount of rebounds on the wall?

Is this classical example, apparently so simple (no interactions!) been solved?
 
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  • #3
Thank you for the reference.

It seems clear that this system is not ergodic: when an incoming classical particle rebounds on a wall with X degrees with respect to the perpendicular (say 30 degrees), the outcoming particle also has X degrees with respect to the perpendicular. Since the box is composed of four 90 degrees corner, the next rebound will have the incoming classical particle with a 90 degrees - X to the perpendicular. The outcoming particle is also at 90 degrees - X to the perpendicular. And now again, the incoming particle is at X degrees with respect to the new perpendicular, and so on.

What it is not clear to me yet is if all the points in the box are "visited" by the particle, or if there is a closed cycle in a finite number of rebounds.

But clearly, a particle will only have very specific movement directions, so unless there is an interaction that "bumps" the particle, there will be no ergodicity. But just a minimum of interaction will do, I assume.

Does anybody know if the particle visits all the points in the box?
 
  • #4
I have found an answer: "The dynamics on an individual invariant torus depends on whether k is rational or irrational: in the former case the geodesic flow is periodic, and in the latter it is ergodic, and in fact, uniquely ergodic. In particular, a billiard trajectory with a rational slope is periodic, while the one with an irrational slope is dense in the square."

https://www-fourier.ujf-grenoble.fr/~lanneau/references/masur_tabachnikov_chap13.pdf

So, in a box, if the slope is rational, there is a cycle. If the slope is irrational, the trajectory "bumps" on all points of the box, eventually. But the directions are limited to just two. So there is no ergodicity.

For sure, we are talking about differences between rationals and irrationals, and due to quantumness, we cannot distinguish between the two.

If there is a minimum of interaction among the particles, then it seems we should be closer to ergodicity. The question then is: when two particles bump on each other, are there "preferred" directions? (in the probabilistic sense). It seems that this is getting closer to molecular chaos.
 
  • #5
Also, it is surprising how different QM and classical mechanics are, for this system.
 

1. What is a classical particle in a 2D box?

A classical particle in a 2D box is a theoretical model used in quantum mechanics to understand the behavior of a particle confined to a two-dimensional space. It assumes that the particle behaves like a classical particle, meaning it has a definite position and momentum at any given time.

2. How is a classical particle in a 2D box different from a quantum particle?

A quantum particle does not have a definite position and momentum at any given time, and its behavior is described by wave functions. In contrast, a classical particle in a 2D box is described by classical mechanics and has a definite position and momentum.

3. What is the significance of a 2D box in this model?

The 2D box represents a confinement potential that restricts the movement of the particle to two dimensions. This allows for the study of the particle's behavior in a simplified system, making it easier to understand and analyze.

4. What are the main factors that affect the behavior of a classical particle in a 2D box?

The main factors that affect the behavior of a classical particle in a 2D box are the size of the box, the mass of the particle, and the energy of the particle. These factors determine the allowed energy levels and the probability of finding the particle in a certain location.

5. What are some real-world applications of the classical particle in a 2D box model?

The classical particle in a 2D box model has applications in various fields, including condensed matter physics, nanotechnology, and materials science. It can also be used to understand the behavior of electrons in semiconductors and the properties of thin films and quantum dots.

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