Collisions and Combining Torques

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Discussion Overview

The discussion revolves around the dynamics of collisions and the effects of torque on the motion of balls in a physics simulation context. Participants explore concepts related to rotational and linear motion, particularly how forces and torques influence the behavior of balls during and after collisions.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant questions what happens to a ball after it collides with a rectangle vertex, specifically whether it continues to rotate or moves linearly once the collision stops.
  • Another participant suggests that if the force vector, radius vector, and duration are known, the final angular and linear speeds can be calculated using equations of motion.
  • A participant inquires whether the effect of a force on a ball's acceleration is independent of the angle between the radius and the force vector, noting that the angular acceleration may be minimal if the torque is small.
  • Further questions are raised about the conditions under which a ball rotates around a point on its circumference versus its center, and which moment of inertia to use when calculating angular acceleration for a ball spinning around itself.

Areas of Agreement / Disagreement

Participants express differing views on the effects of torque and the conditions for rotation, indicating that multiple competing perspectives exist regarding the influence of past torque on the motion of identical balls.

Contextual Notes

Participants discuss the implications of forces and torques without resolving the complexities of how these factors interact in different scenarios, particularly regarding the choice of moment of inertia in calculations.

tom_backton
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Torque in Physics Simulation

Let's say there is flat floor at y=0 . There is a rectangle of which two vertices are at (0,0) and (w,h). There is a ball in mid-air. Someone let's it fall and the ball falls until it hits the (w,h) vertex of the rectangle. The push-back force is very small and can be ignored. I suppose the ball will be rotating around the vertex until it is able to move downwards at stop when it reaches the floor to the right of the rectangle.

The question: I'm writing a physics simulation program. It each "step" of the simulation the collision can be recalculated and as long as there is a collision, it it obvious arounf which point the ball spins. But what happens when the collision stops? Does the ball just move according to linear mechanics only and spin around itself?

And what happens in this case: there is a ball with the center at (0,h). (x,y+h) is a poijt on the circumference of the ball. A force F is applied to this point. How do I conbine r and F for this force with the existing linear and angular speed?

Another question: ball1 and ball2 are identical. Same mass, same radius. Both have the same speed - same magnitude and same direction. The difference is that ball1 had torque few steps ago. Could this torque affect the ball1's route (besides making the ball spin) even though at the current step the velocities are equal?

I never learned these things in school (I would if they taught them!) and now I need them for the physics simulation program...
 
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tom_backton said:
And what happens in this case: there is a ball with the center at (0,h). (x,y+h) is a poijt on the circumference of the ball. A force F is applied to this point. How do I conbine r and F for this force with the existing linear and angular speed?
If you know the F vector, r vector and the duration for which it acts, t seconds, you can calculate the final angular and linear speed using the equations of motion.

Another question: ball1 and ball2 are identical. Same mass, same radius. Both have the same speed - same magnitude and same direction. The difference is that ball1 had torque few steps ago. Could this torque affect the ball1's route (besides making the ball spin) even though at the current step the velocities are equal?
No difference in the motion of COM.
 
So a force [tex]\vec{F}[/tex] acting on a ball, its effect [tex]\vec{a}[/tex]=[tex]\vec{F}[/tex]/m on the ball's speed doesn't depend on the angle between [tex]\vec{r}[/tex] and [tex]\vec{F}[/tex]? The acceleration will be the same even if [tex]\vec{r}[/tex] x [tex]\vec{F}[/tex] is very close to zero and only the angular acceleration of the ball around itself will be tiny?
 
Exactly..
 
Two more questions:
1. So only a collision can make the ball rotate around a point on its circumference (otherwise it rotates around its center)?
2. A little question about I. Momentum of inertia. If a ball if in mid-air, not colliding, and a force applied to a point on the circumference makes the ball spin around itself, which I do I use in the equation [tex]\vec{\alpha}[/tex]= [tex]\vec{\tau}[/tex][tex]/[/tex]I , the centroid's I or I+mR[tex]^{2}[/tex] (which corresponds to a point on the circumference)? For a ball spinning around the point to which the force is applied (like in a collision) it's obvious, but I'm wondering which I is the correct one for a ball spinning around itself.
 

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