D'Alembert's principle on inclined plane problem

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SUMMARY

The discussion focuses on applying d'Alembert's principle to analyze the motion of a particle sliding down an inclined plane. The virtual displacement is defined as δr = (cos(α), sin(α)) δs, where δs is the displacement along the plane. The equations of motion derived indicate that ddot{y} = -g and ddot{x} = 0, suggesting free fall without horizontal acceleration. A key correction involves recognizing the constraint ddot{y} = ddot{x} tan(α), which resolves the misunderstanding in the initial calculations.

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  • Understanding of d'Alembert's principle in classical mechanics
  • Familiarity with vector mathematics and matrix multiplication
  • Knowledge of gravitational forces and their effects on motion
  • Basic concepts of inclined planes and motion in two dimensions
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PhysicsRock
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Homework Statement
Examine the motion of a particle with mass ##m## under the influence of the gravitational force ##\vec{F}_g = -mg \vec{e}_y## sliding down an inclined plane with angle ##\alpha##. The particle is initially positioned at ##\vec{r}(0) = (D,H)##.
Derive the equations of motions using d'Alemberts principle.
Relevant Equations
d'Alembert's principle ## \left( m \ddot{\vec{r}} - \vec{F}_i \right) \delta \vec{r} = 0 ##
The virtual displacement should be given by

$$
\delta\vec{r} = \begin{pmatrix} \cos(\alpha) \\ \sin(\alpha) \\ \end{pmatrix} \delta s
$$

where ##\delta s## is a displacement parallel to the plane. The relevant force should be the gravitational force, as given above. Thus, the equations of motion are ought to be

$$
\left[ \begin{pmatrix} m \ddot{x} \\ m \ddot{y} \end{pmatrix} - \begin{pmatrix} 0 \\ -mg \\ \end{pmatrix} \right] \begin{pmatrix} \cos(\alpha) \\ \sin(\alpha) \\ \end{pmatrix} \delta s = m \begin{pmatrix} \ddot{x} \\ \ddot{y} + g \end{pmatrix} \begin{pmatrix} \cos(\alpha) \\ \sin(\alpha) \\ \end{pmatrix} = 0
$$

Doing the multiplications I get

$$
\ddot{x} \cos(\alpha) + (\ddot{y} + g) \sin(\alpha) = 0
$$

Separating that I obtain

$$
\ddot{y} = -g \, , \, \ddot{x} = 0
$$

This, however, describes a free fall with no horizontal acceleration. I must've done something wrong obviously, I just cannot figure out what that is.

Any type of help is highly appreciated. Thank you in advance.
 
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PhysicsRock said:
Homework Statement: Examine the motion of a particle with mass ##m## under the influence of the gravitational force ##\vec{F}_g = -mg \vec{e}_y## sliding down an inclined plane with angle ##\alpha##. The particle is initially positioned at ##\vec{r}(0) = (D,H)##.
Derive the equations of motions using d'Alemberts principle.
Relevant Equations: d'Alembert's principle ## \left( m \ddot{\vec{r}} - \vec{F}_i \right) \delta \vec{r} = 0 ##

The virtual displacement should be given by

$$
\delta\vec{r} = \begin{pmatrix} \cos(\alpha) \\ \sin(\alpha) \\ \end{pmatrix} \delta s
$$

where ##\delta s## is a displacement parallel to the plane. The relevant force should be the gravitational force, as given above. Thus, the equations of motion are ought to be

$$
\left[ \begin{pmatrix} m \ddot{x} \\ m \ddot{y} \end{pmatrix} - \begin{pmatrix} 0 \\ -mg \\ \end{pmatrix} \right] \begin{pmatrix} \cos(\alpha) \\ \sin(\alpha) \\ \end{pmatrix} \delta s = m \begin{pmatrix} \ddot{x} \\ \ddot{y} + g \end{pmatrix} \begin{pmatrix} \cos(\alpha) \\ \sin(\alpha) \\ \end{pmatrix} = 0
$$

Doing the multiplications I get

$$
\ddot{x} \cos(\alpha) + (\ddot{y} + g) \sin(\alpha) = 0
$$

Separating that I obtain

$$
\ddot{y} = -g \, , \, \ddot{x} = 0
$$

This, however, describes a free fall with no horizontal acceleration. I must've done something wrong obviously, I just cannot figure out what that is.

Any type of help is highly appreciated. Thank you in advance.
I think you are doing your matrix multiplication incorrectly.

Never mind.
 
Last edited:
erobz said:
I think you are doing your matrix multiplication incorrectly.
It's just basic vector multiplication, isn't it? Multiply componentwise and add them up.
 
PhysicsRock said:
It's just basic vector multiplication, isn't it? Multiply componentwise and add them up.
Sorry, my bad.
 
PhysicsRock said:
The virtual displacement should be given by
Should it? Surely ##\vec r## is three dimensional, and there is a choice of directions to move within the plane.
 
haruspex said:
Should it? Surely ##\vec r## is three dimensional, and there is a choice of directions to move within the plane.
Excuse me, I should've mentioned that above, but together with the text comes a schematic that shows that this problem is 2-dimensional, i.e. the displacement only has to account for displacement in the ##x## and ##y## direction.
 
I don't know why you set each term equal to zero. I believe you need to use the constraint that:

##\ddot y = \ddot x \tan \alpha##

sub that in and see what you get for ##\ddot x##?

Also, Wiki has the principle quoted as the negative of what you have used.

https://en.wikipedia.org/wiki/D'Alembert's_principle#Special_case_with_constant_mass

I don't know if that matters fundamentally, but it might matter for making sense of the constraints.
 
erobz said:
I don't know why you set each term equal to zero. I believe you need to use the constraint that:

##\ddot y = \ddot x \tan \alpha##

sub that in and see what you get for ##\ddot x##?

Also, Wiki has the principle quoted as the negative of what you have used.

https://en.wikipedia.org/wiki/D'Alembert's_principle#Special_case_with_constant_mass

I don't know if that matters fundamentally, but it might matter for making sense of the constraints.
What you said worked. I had the constraint written down, just in the form that it's usually written in, i.e. ##g(\vec{r})=0## and for some reason I just didn't see that I could plug in ##\ddot{x}## in terms of ##\ddot{y}## or vise versa. Thank you a lot.
 
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PhysicsRock said:
Excuse me, I should've mentioned that above, but together with the text comes a schematic that shows that this problem is 2-dimensional, i.e. the displacement only has to account for displacement in the ##x## and ##y## direction.
ok, so it should have said sliding along a line, not in a plane.
Fwiw, in a plane (standard x, y, z coordinates, x axis lying in the plane) you would have ##\vec{\delta r}=\delta s(\cos(\theta), \sin(\theta)\cos(\alpha), \sin(\theta)\sin(\alpha))##, ##\ddot z=\ddot y\tan(\alpha)##, etc.
 

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