Dale said:
I had assumed that all the graphs were obtained from experimental values.
The opening statement of the problem declares "The three equations describing one-dimensional kinematics are well known from high school." Based on my high school experience, these equations are usually given as "that's the way it is" instead of solving the ODE ##~\ddot x = \text{const.}~## which constitutes a proper derivation.
A justification (derivation?) of ##v=v_0+at## without using calculus can be obtained as follows.
Consider an object starting from rest under constant acceleration ##a##. By the definition of the acceleration, its velocity ##v## at
any time ##t## would be the area under the ##a## vs. ##t## curve, namely ##~v=at.## Now if this object is on a train moving with constant velocity ##v_0## relative to an observer O at rest by the tracks, the object's velocity at any time ##t## relative to O would be the sum $$v=v_0+ at. \tag{1}$$For the second equation, one would argue that the distance traveled, relative to an observer on the train, is the area of the triangle, ##~A_1=\frac{1}{2}at^2.## Relative to the ground observer O, one would have to add to that the distance traveled by the train at constant velocity ##A_2=v_0t## in which case $$x=v_0t+\frac{1}{2}at^2. \tag{2}$$ Thus, the first two equations are "derived" using graphical considerations, namely the idea of "area under the curve" without recourse to experimental values.
OP's question is, I think, whether the third equation can be obtained by similar considerations. Algebraically, we all know that one needs to solve for time in equation (1) and substitute in equation (2). This is essentially what I did combining "areas under the curve" in post #4 in what is probably a faux derivation. A real derivation would have to use simple graphic ideas to arrive at an expression for ##v^2(x)## as you suggested in post #5. It would require establishing that ##~adx=vdv~## using simple arguments and without calculus. I think that is the gist of OP's query. It might be done, but I don't see how right now.