Describing Electronic orbit in 3D space using A matrix.

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Discussion Overview

The discussion revolves around representing the trajectory of an imaginary electron in 3D space using a matrix. Participants explore the use of matrices to model 3D objects and their movements, particularly focusing on the mathematical representation of orbits.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant presents a matrix A to represent points along the trajectory of an electron in 3D, seeking further guidance on how to proceed.
  • Another participant asks for clarification on the goals of the original poster and the reasoning behind the chosen positions in the matrix.
  • A participant expresses their novice status with matrices and requests resources for creating and modeling 3D objects.
  • A suggestion is made to use a position vector in the x-y plane and apply a 2x2 matrix to achieve circular motion, illustrating the concept with a specific example involving a small angle.
  • The same suggestion is reiterated, emphasizing the use of matrix multiplication to move points in a circular path.

Areas of Agreement / Disagreement

There is no consensus on the best approach to modeling the electron's orbit, as participants are exploring different methods and seeking clarification on various aspects of the problem.

Contextual Notes

Participants have not fully defined the assumptions behind their matrices or the specific goals of their modeling efforts, leaving some aspects of the discussion open to interpretation.

kenneththo85431
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I've plotted out the trajectory of an imaginary electron in 3D; next I represent it's points with the matrix A(x1 y1 z1) "throughout it's orbit":
( -1/2 -1 1
( -2 -1.5 2
(-1/2 2 3
( 1 3 1 )
2 -2 -1

Any pointers on where to go from here would be greatly appreciated. External links are helpful too.
 
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You'll have to tell us more. What are you trying to do here? What problem are you trying to solve? How did you come up with these four positions?
 
Yes, I'm new to matrices and I am looking for resources to create objects in 3 dimensions then model those objects in 3 dimensions.
 
kenneththo85431 said:
I've plotted out the trajectory of an imaginary electron in 3D; next I represent it's points with the matrix A(x1 y1 z1) "throughout it's orbit":
( -1/2 -1 1
( -2 -1.5 2
(-1/2 2 3
( 1 3 1 )
2 -2 -1

Any pointers on where to go from here would be greatly appreciated. External links are helpful too.
One way to do this is to start with a position vector in the x-y plane ##\vec{x}=(x,y)## and use a 2x2 matrix to change the position by multiplication so that ##\vec{x}_{n+1}=M\vec{x}_n##,

For instance
<br /> M= \pmatrix{\cos\left( a\right) &amp; \sin\left( a\right) \cr -\sin\left( a\right) &amp; \cos\left( a\right) }<br />
so that
<br /> M\vec{x}= \pmatrix{\cos\left( a\right) &amp; \sin\left( a\right) \cr -\sin\left( a\right) &amp; \cos\left( a\right) }\vec{x}=\pmatrix{\sin\left( a\right) \,y+\cos\left( a\right) \,x\cr \cos\left( a\right) \,y-\sin\left( a\right) \,x}<br />
If you start with position (-1,0) and choose a small ##a##, say 0.05 radians, then applying the matrix successively moves the point in a circle with radius 1 and center 0.
 
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Mentz114 said:
One way to do this is to start with a position vector in the x-y plane ##\vec{x}=(x,y)## and use a 2x2 matrix to change the position by multiplication so that ##\vec{x}_{n+1}=M\vec{x}_n##,

For instance
<br /> M= \pmatrix{\cos\left( a\right) &amp; \sin\left( a\right) \cr -\sin\left( a\right) &amp; \cos\left( a\right) }<br />
so that
<br /> M\vec{x}= \pmatrix{\cos\left( a\right) &amp; \sin\left( a\right) \cr -\sin\left( a\right) &amp; \cos\left( a\right) }\vec{x}=\pmatrix{\sin\left( a\right) \,y+\cos\left( a\right) \,x\cr \cos\left( a\right) \,y-\sin\left( a\right) \,x}<br />
If you start with position (-1,0) and choose a small ##a##, say 0.05 radians, then applying the matrix successively moves the point in a circle with radius 1 and center 0.
Wow! Thank you so much!
 

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