kballing
- 3
- 0
I'm dabbling in computer graphics and a game engine (Blender). I want to create a snowboard/ski simulation that is fairly realistic. Starting with a mesh of triangles, I want to know what direction is downhill at any given spot on the mesh. In other words, if I drop a ball on any part of the mesh, which way will it start to roll?
If anyone is familiar with Blender and knows an easy solution to this, please let me know, otherwise, let's delve into the math. In Blender, I pretty sure I can get the normal of each plane of the mesh.
If anyone is familiar with Blender and knows an easy solution to this, please let me know, otherwise, let's delve into the math. In Blender, I pretty sure I can get the normal of each plane of the mesh.