raagamuffin said:
Thanks, the sphere example is a nice illustration.
Please allow me to probe into your answers a bit.
(If you wouldn't mind sticking to the 2D world, it just helps me visualize things a bit better.)
Let's extend the example, to say that I have a large sheet of paper, say earth sized, bumping up next to a black hole.. would the triangle angles still not add up to 180?
I understand this issue with observation.Theoretically speaking then, should the observer expect a different answer every time, or is there a predictable answer (or set of answers) ?
It's unclear to me what mathematics models a "large sheet of paper" in the current context. So I don't have anything rigorous. But I'll talk about the "small piece of paper" case.
A "small piece of paper" will have a sectional curvature that can be computed from the Riemann tensor, wiki has the formula
https://en.wikipedia.org/wiki/Sectional_curvature
The easiest thing to do is to define the "small paper" by two unit vectors that are orthogonal, then the wiki formula for the sectional curvature is
$$R_{abcd} X^a Y^b Y^c X^d = -R_{abcd} X^a Y^b X^c Y^d$$
Sorry for the tensor notion, but I don't know how to avoid it. You may be familiar with matrices. In tensor notation they would be two index tensors, like say ##Q_{ab}##. If you imagine a sort of matrix that's 4 dimensional rather than 2 dimensional, you'll have some vague idea of what the Riemann tensor is about. Space time is 4 dimensional, so the riemann tensor has 4x4x4x4=256 components, but most of them are zero or the same. There's only about 20 or so unique values of it in a 4d space-time. I forget how many unique componets are in 3d space, and in 2d there is only one non-zero component.
What we are relying on here is the idea that 2 dimensional surfaces have only one non-vanishing curvature component, which is given by the sectional curvature formula Then the wiki formula above tells you how to get this value at any point on your piece of large paper.
But the point is that the sectional curvature is varying with position. Thus, If you have a large sheet of paper, the sectional curvature will vary with the position on the paper, because parts of the paper will be far away from the black hole and other parts will be close. The "small paper" works when the Riemann tensor components don't change much in the paper.
You will find formula for the sum of the angles of a spherical triangle being greater than 180, and the amount the sum is greater than 180 will depend on the area of the triangle. This pretty much carries over to the case of interest.
Wiki covers this briefly in
https://en.wikipedia.org/wiki/Spherical_geometry. Here is a brief summary of some (not all) of the points wiki makes about spherical triangles and the sum of angles of spherical triangles.
wiki said:
The angle sum of a triangle is greater than 180° and less than 540°.
The area of a triangle is proportional to the excess of its angle sum over 180°.
Two triangles with the same angle sum are equal in area.
So this method lets us get the sum of angles of a "small" triangle, where the Riemann curvature tensors components are constant within the triangle. For Schwarzschild geometries, I believe the components are proportional to 1/r^3, so you want r not to vary much.
I don't have anything rigorous for "large sheets of paper", as I said. But a model comes to mind.
Imagine have a piece of paper that's flat at infinity with a "bump" in the middle. The "bump" represents the curved sections, where the geometry isn't euclidean, and in the envision model it's basically spherical. (You could also have a saddle surface which needs hyperbolic geometry, but I'm not imaginig that case).
Using this model, we can see that probably a large triangle can be oriented so most of its edges are in the "flat" portion, and the angles of the large triangle will sum to 180, but you can change this by having parts of the triangle pass through the section with a high curvature. You can break the large triangle up into a lot of small triangles and use the small triangle formula to get the sum-of-angles of the small triangles, but I'm not sure how to get anything useful out of that at the moment.