Find Area of Intersecting Planes - New Algorithm?

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The discussion focuses on finding an efficient algorithm to calculate the area of intersecting planes, specifically for complex shapes like intersecting cubes and cylinders. The initial approach using set theory is criticized for being computationally intensive as more planes are added. The user seeks a more straightforward and programmable method that avoids set theory altogether. Clarification is provided that the goal is to determine volumes of intersecting regions, not just areas. The conversation emphasizes the need for a new algorithm that simplifies these calculations.
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hello grp... :smile:

is there any algorithm of findin the total area of an intersecting plane. i have tried with set theory if a n b r two planes,
area(a)+Area(b)-Area(a intersection b)

but it takes such a long computation when u go on adding planes to the existing ones. I want to have something which cud b easily programmable...without takin much longer 4 computations(by the processor)...

So is there any new method...

thnx in advance
 
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Perhaps it would help if you were clearer on what you are saying. You surely don't mean "planes". You appear to mean "two or more sets in a single plane". What information about the sets are you given?
 
hi,

sorry 4 not makin it clear...i want to calculate the volume in principle of two intersecting cubes and mainly the volume of two intersecting regions which may have its intersection point anywhere...jus like stemnitz solid r an intersecting cylinder..hope that makes it clear...but its not result of jus two intersecting cubes but a lot more cud b added r deleted and it may jus be anywhere...

for simulation purpose i used area calculation for planes to get 2 the above...
I dun want to apply set theory at all ...
 
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