LostInSpace
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Hi!
I have a bezier curve defined by:
<br /> \vec{b}(t) = (x(t), y(t))<br />
where
<br /> \begin{array}{lcl}<br /> x(t) &=& a_xt^3 + b_xt^2 + c_xt + x_0 \\<br /> y(t) &=& a_yt^3 + b_yt^2 + c_yt + y_0<br /> \end{array}<br />
for t \in \lbrack 0, 1 \rbrack. All constants are computed from vertices on the curve and control points associated with those vertices.
For an arbitrary point \vec{r}\in\mathbb{R}^2 I want to find all points \vec{b}_{t_0}\in\vec{b}(t) (if any) that satisfies
\vec{b}_{t_0} + \nabla\vec{b}(t_0)s = \vec{r}
for some s.
Not sure I'm correct here, but as fas as I remember, \nabla \vec{b}(t) is the normal to the curve, right?
I don't know how to explain this in a better way...
For any point \vec{r} I want to find all points \vec{b}(t_0) such that the normal to \vec{b}(t_0) intersects \vec{r}.
How can I do this?
Thanks in advance,
Nille
I have a bezier curve defined by:
<br /> \vec{b}(t) = (x(t), y(t))<br />
where
<br /> \begin{array}{lcl}<br /> x(t) &=& a_xt^3 + b_xt^2 + c_xt + x_0 \\<br /> y(t) &=& a_yt^3 + b_yt^2 + c_yt + y_0<br /> \end{array}<br />
for t \in \lbrack 0, 1 \rbrack. All constants are computed from vertices on the curve and control points associated with those vertices.
For an arbitrary point \vec{r}\in\mathbb{R}^2 I want to find all points \vec{b}_{t_0}\in\vec{b}(t) (if any) that satisfies
\vec{b}_{t_0} + \nabla\vec{b}(t_0)s = \vec{r}
for some s.
Not sure I'm correct here, but as fas as I remember, \nabla \vec{b}(t) is the normal to the curve, right?
I don't know how to explain this in a better way...
For any point \vec{r} I want to find all points \vec{b}(t_0) such that the normal to \vec{b}(t_0) intersects \vec{r}.
How can I do this?
Thanks in advance,
Nille