Finding Tangent Vectors for Unit Normal (nx=ny=nz)

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For a unit normal vector (nx, ny, nz) where nx = ny = nz, the tangent vectors become trivial. To find non-trivial tangent vectors, one can express the normal as (a, a, a) and identify vectors that lie on the plane defined by this normal. Suitable candidates for tangent vectors are (3nx, -3nx, 0) and (0, 3nx, -3nx), which can be simplified to (1, -1, 0) and (0, 1, -1). This approach allows for the identification of valid tangent vectors even in the special case where the normal components are equal. The discussion emphasizes the geometric relationship between the normal and tangent vectors on the surface.
lost1
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hi,

given a unit normal (nx,ny,nz) to a surface, the two tangent vectors
are: s = (-ny+nz, nz-nz, -nx+ny) and t = n x s (with s, t normalized).
now, if nx=ny=nz, then s & t become trivial.
how do i find these tangent vectors for this special case?

thanks alot.
 
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lost1 said:
hi,

given a unit normal (nx,ny,nz) to a surface, the two tangent vectors
are: s = (-ny+nz, nz-nz, -nx+ny) and t = n x s (with s, t normalized).
now, if nx=ny=nz, then s & t become trivial.
how do i find these tangent vectors for this special case?

thanks alot.
I'm not exactly sure of what you're asking, but it seems that if you have a surface with normal (nx,ny,nz) such that nx=ny=nz, let a = nx, and you can express you normal as (a,a,a). The vectors tangent to this surface should also be tangent to the plane with normal (a,a,a). It shouldn't be hard to figure out two vectors that would lie on this plane. You should be able to see easily that there is some b such that the points (b,0,0), (0,b,0), and (0,0,b) lie on the plane, so the vectors (b,-b,0) and (0,b,-b) are acceptable candidates for your tangent vectors.

You can express the plane with a cartesian equation:

ax + ay + az + d = 0.

Knowing (a,a,a) lies on the plane, d = -3a². Now:

ab + a(0) + a(0) - 3a² = 0.
b = 3a

So, you can choose your tangent vectors to be:

s = (3nx,-3nx,0) and t = (0,3nx,-3nx). [or replace x with y or z ... or anything other than zero]

Of course, you can simplify this further and choose instead:

u = (1,-1,0) and v = (0,1,-1)
 
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