Force Resultants: Comparing Rules

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Discussion Overview

The discussion revolves around the comparison of two rules for calculating the resultant of two forces, specifically focusing on the mathematical expressions involved and their interpretations. Participants explore the implications of the law of cosines and the parallelogram rule in vector addition.

Discussion Character

  • Technical explanation
  • Debate/contested

Main Points Raised

  • Some participants present the equation R^2 = F1^2 * F2^2 + 2*F1*F2*COS(the angle between F1 and F2) as a method for calculating the magnitude of the resultant vector.
  • Others argue that the correct form of the equation should include a negative sign, suggesting R^2 = F1^2 + F2^2 - 2*F1*F2*COS(the angle), indicating a potential misunderstanding of the angle's definition.
  • One participant clarifies that the angle used in the law of cosines is not the same as the angle used in the parallelogram method of vector addition, which can lead to confusion.
  • Another participant emphasizes that the parallelogram rule for vector addition is valid regardless of the metric used, highlighting the geometric approach to finding the resultant vector.
  • Some participants provide diagrams to illustrate their understanding of the problem, indicating different interpretations of the angle between the forces.

Areas of Agreement / Disagreement

Participants express differing views on the correct formulation of the equations and the interpretation of angles in vector addition. There is no consensus on which rule is definitively correct, as multiple interpretations and corrections are presented.

Contextual Notes

Participants note that the angle between the forces may be defined differently depending on the method of vector addition used, which could affect the application of the rules discussed.

Bassel AbdulSabour
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I just want to know the difference between those rules:

1. R^2 = F1^2 * F2^2 + 2*F1*F2*COS(the angle between F1 and F2)

2. The second is about the parallelogram rule, it says that the two vectors are added and their summation is the magnitude of the resultant.

Which one is correct?
 
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Bassel AbdulSabour said:
I just want to know the difference between those rules:

1. R^2 = F1^2 * F2^2 + 2*F1*F2*COS(the angle between F1 and F2)

2. The second is about the parallelogram rule, it says that the two vectors are added and their summation is the magnitude of the resultant.

Which one is correct?
If I correctly understand you, both are correct. You seem to have the sign wrong in the equation. ##R^2=F_1^2+F_2^2-2F_1F_2\cos(\theta)##
 
Last edited:
tnich said:
If I correctly understand you, both are correct. You seen to have the sign wrong in the equation. ##R^2=F_1^2+F_2^2-2F_1F_2\cos(\theta)##
Here is a diagram showing my understanding of the problem.
upload_2018-9-14_10-44-25.png
 

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tnich said:
Here is a diagram showing my understanding of the problem.
View attachment 230677
That would typically not be ”the angle between the forces”. The angle between two forces in the same direction would typically be zero, whereas your convention would be pi.
 
Orodruin said:
That would typically not be ”the angle between the forces”. The angle between two forces in the same direction would typically be zero, whereas your convention would be pi.
I agree. I am trying to interpret what the OP has written.
 
Rule 1 is the dot-product [law of cosines] (which is a metrical statement).
Note that the angle-between-the-vectors (tails together, as in the parallelogram method of addition) is not the interior angle in the triangle (in the tail-to-tip method of addition).

The parallelogram rule for adding vectors is true, independent of the metric.
That tells you how to add two vectors... with the tails together, construct a parallelogram, and draw from the common tail to the opposite corner.
That's the resultant vector.
Getting the magnitude of the vector-sum is a different step [see rule 1].
 
tnich said:
Here is a diagram showing my understanding of the problem.
View attachment 230677
That's the old "Cos Rule" which we all did at school. Using the Supplementary Angle (as with vectors, you just get a change of sign.
Cos(x) = -Cos(π-x)
:smile:
 
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