Formula for the angle a sniper must make to hit a target at distance x

  • Context: Undergrad 
  • Thread starter Thread starter jsewell
  • Start date Start date
  • Tags Tags
    Angle Formula
Click For Summary

Discussion Overview

The discussion revolves around determining the angle a sniper must aim to hit a target at a distance, considering the effects of gravity while neglecting air resistance and other factors. Participants explore various equations of motion and their applications to this problem, including attempts to derive a formula for the angle.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant questions their solution for the angle, suggesting that their approach may be flawed.
  • Another participant points out an error in assuming that the vertical position remains constant, indicating that this leads to incorrect results.
  • Several participants discuss the standard equations of motion and their application to the problem, with some providing corrections to earlier claims.
  • There is a mention of a formula involving the sine of double angles, with differing expressions presented by participants.
  • One participant shares a related problem involving a fire hose and discusses the angles obtained, suggesting a potential formula for the sniper problem.
  • Another participant expresses confusion over the derived formulas and seeks clarification on the relationship between their findings and those of others.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the correct formula or approach to determine the angle. Multiple competing views and interpretations of the equations remain present throughout the discussion.

Contextual Notes

Some participants note errors in the derivations and assumptions made, but the discussion does not resolve these issues, leaving the mathematical steps and assumptions open to further exploration.

Who May Find This Useful

This discussion may be of interest to those studying projectile motion, particularly in contexts involving angles and distances, as well as individuals curious about the application of physics in practical scenarios like marksmanship.

jsewell
Messages
10
Reaction score
0
I just got curious today and tried to determine the angle a sniper must make with his barrel to hit a target over some distance, neglecting air resistance, humidity, etc. Any suggestions as to why my solution on the bottom right is wrong?
 

Attachments

  • IMAG0061.jpg
    IMAG0061.jpg
    17.9 KB · Views: 828
Physics news on Phys.org
You have y=yo+vo t - g t^2/2 and then you have 0 = vo t - g t^2/2 so that means y=yo always, and that's not what you want.
 
Your handwriting is neat but your image is on it's side :(

The standard equations of motion for an object in a uniform gravitational field is

[itex]y=y_0 + v_y_0 t -\frac{1}{2} g\ t^2[/itex]
[itex]x=x_0+v_x_0 t[/itex]

Edit;
LaTeX doesn't work on these boards?
 
Yes, I did this to solve for T. Afterwords I multiplied that formula by 2 in order to determine the total air time. Once I found the total air time formula T= 2Fsin(θ)/2 I plugged it into the formula X = X° + Vxo * T. Was this an incorrect strategy?
 
jsewell said:
Yes, I did this to solve for T. Afterwords I multiplied that formula by 2 in order to determine the total air time. Once I found the total air time formula T= 2Fsin(θ)/2 I plugged it into the formula X = X° + Vxo * T. Was this an incorrect strategy?

But if you say that y=y0, that's wrong. You are saying that the y coordinate never changes, always stays where it started from. If you make that wrong assumption, you are bound to get wrong results.


genericusrnme said:
Your handwriting is neat but your image is on it's side :(

The standard equations of motion for an object in a uniform gravitational field is

[itex]y=y_0 + v_y_0 t -\frac{1}{2} g\ t^2[/itex]
[itex]x=x_0+v_x_0 t[/itex]

Edit;
LaTeX doesn't work on these boards?

You wrote it wrong, a_b_c is not allowed, maybe a_{b_c} or {a_b}_c
 
Rap said:
But if you say that y=y0, that's wrong. You are saying that the y coordinate never changes, always stays where it started from. If you make that wrong assumption, you are bound to get wrong results.

He substituded 0 for y_0, because y_0 happens to be 0, and then set the remaining expression for y equal to 0. There's nothing wrong with that

However, there's an error (or even 2 errors) between

[tex]x = \frac { 2 F \cos {\theta})F \sin {\theta} } {g}[/tex]

and

[tex]x = \frac {F \sin {2 \theta} } {g}[/tex]
 
How might you have it willem2?
 
jsewell said:
How might you have it willem2?

I get

[tex]x = \frac {F^2 sin {2 \theta}} {g}[/tex]
 
Sooo the formula for the angle needed is? I don't mean for this to sound rude.

I solved another problem in my textbook very similar to this one where a fire hose shot water at a velocity of 6.5 m/s. I had to determine was angle(s) the nozzle could be at to reach a target 2.5 meters away. I worked the problem very similarly to my OP and found the angle of 18* to work. The book noted a second angle at 72*. I suppose 90 - 18 = 72 so I can somewhat visualize this second result though still fail and finding it personally. The equation I used was the same for my sniper question...

(1/2)arcsin(xg/v^2) = theta

Where x is displacement in meters
G is the gravitational constant in m/s^2
V is the velocity in m/s

I also did a dimensional analysis on the argument of arcsin and found all the units canceled perfectly. Could this truly a working formula?
 
  • #10
willem2 said:
He substituded 0 for y_0, because y_0 happens to be 0, and then set the remaining expression for y equal to 0. There's nothing wrong with that

However, there's an error (or even 2 errors) between

[tex]x = \frac { 2 F \cos {\theta})F \sin {\theta} } {g}[/tex]

and

[tex]x = \frac {F \sin {2 \theta} } {g}[/tex]

Ok, I see, the t is the t when the bullet hits the aim point.
 
  • #11
lol just used Firefox as my browser and willem2s formula looks far more comprehendable

Yes willem2 I did reach that formula after some revisions. I didn't square the Velocity of the projectile (bullet). Although after solving the same equation for theta are you able to reach my formula of

(1/2)(arcsin(XG/V^2) = theta

? Idk the fancy coding needed to make this formula look neat yet hah
 

Similar threads

  • · Replies 3 ·
Replies
3
Views
16K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
6K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
5K
  • · Replies 17 ·
Replies
17
Views
3K
  • · Replies 20 ·
Replies
20
Views
4K
Replies
1
Views
6K
  • · Replies 4 ·
Replies
4
Views
4K
  • · Replies 34 ·
2
Replies
34
Views
12K