Formula for trajectory also applicable to decelerating bodies?

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Discussion Overview

The discussion centers on the applicability of a specific formula for the trajectory of falling objects to decelerating bodies, such as cars. Participants explore whether the formula for free fall can be used in scenarios involving deceleration, particularly in the absence of friction.

Discussion Character

  • Debate/contested

Main Points Raised

  • One participant presents the formula for falling objects, d=0.5(g)(t^2), and questions its applicability to decelerating bodies like cars.
  • Another participant argues that the formula is specific to free fall under gravity and suggests alternative formulas for decelerating objects, emphasizing the need for constant acceleration.
  • A different perspective proposes that deceleration could be treated similarly to gravitational acceleration, suggesting a conceptual analogy between a decelerating car and a thrown ball.
  • One participant acknowledges the analogy but clarifies that the specific acceleration or deceleration rates differ, reinforcing that the original formula is tied to a specific acceleration of 9.8 m/s².

Areas of Agreement / Disagreement

Participants express disagreement regarding the applicability of the original formula to decelerating bodies. Multiple competing views are presented, with no consensus reached on the matter.

Contextual Notes

Limitations include the assumption of constant acceleration/deceleration and the specific conditions under which the original formula is valid. The discussion does not resolve the applicability of the formula to different scenarios.

ionowattodo
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The formula that is applied to falling objects with disregard to any exterior forces except gravity is : d=0.5(g)(t^2)

Can it also be applied to decelerating bodies, such as cars, with disregard to friction?
Such as a car with an initial velocity slowing down to 0 m/s over a distance of 50 meters.
 
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No, that formula only works for a body in free fall, starting from rest, in Earth's gravity (or equivalent).

For other accelerating or decelerating objects, there are various formulas you can use:
[tex]d = v_i t + \frac{1}{2}a t^2[/tex]
if you know initial speed and acceleration
[tex]d = v_f t - \frac{1}{2}a t^2[/tex]
if you know final speed and acceleration
[tex]d = \frac{(v_f + v_i)t}{2}[/tex]
if you know initial and final speeds and time
[tex]d = \frac{v_f^2 - v_i^2}{2a}[/tex]
if you know initial and final speed and acceleration

Of course, all these are only applicable when the acceleration is constant.
 
Can't you substitute gravity for deceleration?
Basically if you turn a deceleration car to it going upwards, it's the same as a thrown ball except with different deceleration rates
 
Well, yes, it's the same, but the rate of acceleration/deceleration is not g for a car. The formulas I gave in my post work for any constant acceleration/deceleration. But the one you were originally asking about is what you get when the acceleration happens to be equal to 9.8 m/s^2 (and the initial speed is zero).
 

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