How Can I Generate Realistic Planets for My Game?

  • Thread starter benarceneaux
  • Start date
  • Tags
    Planets
In summary, the author is working on a game and is struggling to generate planets realistically. He found a website that provides realistic information on possible planet types. He is considering using the information to generate the game's planets.
  • #1
benarceneaux
4
0
Hello everyone!

I'm working on a game and I've been trying to wrap my head around procedural generation of planets. Sounds super difficult but I don't think it actually needs to be all that complicated. I don't need to generate a planet using physics, instead I'd like to generate the planet from an array of possible variations. For instance:

  1. Size of planet
  2. Atmosphere composition
  3. Mineral Composition
  4. Ocean Coverage
  5. Land Coverage
  6. ...
An example of how this would work is that planet size would be decided via RNG. However, I want it to be at least somewhat realistic so I begin running into issues of "Well how large does a planet have to be to allow liquid water, what are the other factors that allow liquid water..." and then I'm kinda boned because it's a near endless rabbit hole of research.

I've done some searching for examples of this kind of thing, and to be honest the most comparable example of what I'm trying to do is take Dwarf Fortresses world generation and scaled it up to a planet. Gravity, atmosphere, land/water, ability to support life, all these are factors that I need to generate somehow. Is anyone aware of anything similar to this being done? I wouldn't really call it a simulation, I believe Spore might have done something similar but even from what I've read about Spore they did simulate galaxy formations, stars and all.

Is anyone aware of any examples of this type of generation? It's a little difficult to search for on Google.
 
Technology news on Phys.org
  • #3
Hmm, very interesting project. There's a lot of information here and it can at least give me something to go on as far as the types of planets that can be generated. However, I'm looking for something more technical perhaps. Maybe a post-mortem or developer explaining how they generated planets/worlds in a procedural manner.

I do like the website though, right in the bookmarks that one went. I'm even considering contacting the author and seeing if I can't just use their lore for the game. Certainly enough to go on there.
 
  • #4
Eureka!

Just in case someone else is on a similar path here is a good website that realistically covers possible planet types.

http://www.nasa.gov/vision/universe/starsgalaxies/Earth'sized_planets.html

*EDIT*
I also found something that does exactly what I am looking for, specifically generates an entire solar system along with planets and provides information on those planets. Now I can just use the variables it seems they used and create my own planet roller.

https://donjon.bin.sh/scifi/system/
(It also has many other generators on the site)
 
Last edited:

What is the process of generating realistic planets?

The process of generating realistic planets involves using computer simulations and data from astronomical observations to create a virtual representation of a planet. This includes factors such as the planet's size, composition, atmosphere, and orbit.

How accurate are the generated planets compared to real planets?

The accuracy of generated planets varies depending on the level of detail and complexity used in the simulation. With advanced technology and accurate data, simulations can produce highly realistic representations of planets. However, there may still be limitations and discrepancies compared to real planets.

What are some key factors that impact the realism of generated planets?

The key factors that impact the realism of generated planets include the accuracy of input data, the level of detail and complexity used in the simulation, and the computational power and technology used to create the simulation. Other factors such as the presence of moons, rings, and other celestial bodies can also contribute to the overall realism.

Can generated planets be used for scientific research?

Yes, generated planets can be used for scientific research. They can provide valuable insights and aid in the understanding of planetary formation, evolution, and potential habitability. However, it is important to note that generated planets are still based on simulations and may not accurately reflect all aspects of real planets.

Are there any ethical concerns surrounding the generation of realistic planets?

There are currently no ethical concerns surrounding the generation of realistic planets. However, as technology advances and simulations become more complex, it is important to consider any potential implications and ethical considerations that may arise in the future.

Similar threads

  • Sci-Fi Writing and World Building
Replies
21
Views
1K
  • Sci-Fi Writing and World Building
Replies
0
Views
743
  • Astronomy and Astrophysics
Replies
2
Views
1K
  • Sci-Fi Writing and World Building
Replies
24
Views
4K
  • Astronomy and Astrophysics
Replies
23
Views
4K
  • Astronomy and Astrophysics
Replies
14
Views
9K
  • Sci-Fi Writing and World Building
Replies
9
Views
2K
  • Sci-Fi Writing and World Building
3
Replies
96
Views
6K
Replies
2
Views
882
Replies
2
Views
219
Back
Top