How Can Box2D and ActionScript 3.0 Simulate a Galton Board with Colliding Balls?

AI Thread Summary
A physics simulation using Box2D and ActionScript 3.0 can effectively model a Galton board, where balls fall and collide. Box2D is capable of managing the collisions of solid bodies, making it suitable for simulating multiple balls interacting simultaneously. The simulation can start with balls falling one at a time, but it can be expanded to handle a continuous stream of balls. This approach allows for realistic interactions and behaviors as the balls collide with each other. Implementing this idea can create an engaging and dynamic physics demonstration.
wahhg
Messages
1
Reaction score
0
i have to make a physics simulation using box2d and actionscript3.0. So can anybody give me an interesting idea for this
 
Physics news on Phys.org
I don't know what either of those are, so I can't really help you. Sorry.
 
wahhg said:
i have to make a physics simulation using box2d and actionscript3.0. So can anybody give me an interesting idea for this

Box2d handles collisions of solid bodies. How about a Galton board? A simple Galton board simulation will have balls falling one at a time, but box2d should be able to handle a stream of balls so that the balls will also collide with each other.
 
Hello! Let's say I have a cavity resonant at 10 GHz with a Q factor of 1000. Given the Lorentzian shape of the cavity, I can also drive the cavity at, say 100 MHz. Of course the response will be very very weak, but non-zero given that the Loretzian shape never really reaches zero. I am trying to understand how are the magnetic and electric field distributions of the field at 100 MHz relative to the ones at 10 GHz? In particular, if inside the cavity I have some structure, such as 2 plates...
Back
Top