How can I use torque and angular acceleration to trick a slot machine?

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The discussion revolves around a physics class presentation idea involving a gambler attempting to manipulate a slot machine's lever using angular acceleration concepts. The poster seeks advice on how to relate torque and angular acceleration in this scenario, despite acknowledging its unrealistic nature. Participants note that old slot machines had predictable stopping speeds, unlike roulette wheels, making the problem less complex. The conversation highlights the challenge of deriving a formula for such a scenario, while also engaging in light banter about the feasibility of the idea. Overall, the discussion emphasizes the blend of physics with an entertaining yet impractical concept.
PseudoComplex
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Hey, guys. Thanks for reading this.
I have to present some interesting angular acceleration problem in my physics class; please, tell me if this one is a good choice (if it's possible at all!). Something really bizarre, just made it up myself:

A gambler wants to trick a slot machine (old one, non-digital), applying certain calculated force on the lever, so as to get all the "fruits" on the reels. He knows all such values as angular acceleration, moment of inertia, etc. How to relate torque and angular acceleration here? In other words, how to develop this problem further? I know it's pretty unrealistic, but suppose we can neglect some facts for the purpose of entertainment.

Thanks in advance for any advice!
 
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Even the old slot machines were "rigged". The wheels in a slot machine will come to a quick stop within a range of speeds, and appeared to be "programmed", unlike a roulette wheel, which is usually "unrigged".
 
Thank you, Jeff. I guess, it's not going to work out... In the case with a roulette weel, the whole problem would become far too complicated, unless I wanted to derive a formula for calculating fortune.

Still, that was very well explained. Cheers.
 
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So where is this slot machine you're trying to break? :)
 
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