nutgeb said:
Needed to avoid a violation of the cosmological principle.
Doesn't the cosmological principle say that the intrinsic distribution of matter at a given moment of comoving time should be uniform? But putting the pieces together, you're saying an "intrinsically non-homogeneous pattern" means what the intrinsic distribution of objects would need to look like if space were flat rather than curved, in order not to violate the cosmological principle. Still doesn't make any sense, if space were flat rather than curved then in order not to violate the cosmological principle it would have to be distributed in a homogenous way on a given surface of constant comoving time, not an "intrinsically non-homogenous" way (edit: also see the very last sentence of this post about there being no single correct way to map points in one spacetime to points in another).
JesseM said:
How can "flat curvature" be compatible with "a spatial curvature that is radially non-homogeneous"? Perhaps in the first case you are talking about spacetime curvature rather than spatial curvature...
nutgeb said:
OK, so according to your clarification below you meant to say "a matter distribution that is radially non-homogeneous", so presumably "flat curvature" just referred to spatial flatness. Well, how could flat space be compatible with a non-homogeneous distribution of matter? The only ways I can think of to make sense of this are either to assume we are talking about SR rather than GR where matter has no effect on the curvature of spacetime, or to assume we are talking about a field of statues whose masses are negligible, in the context of a spacetime that is curved as in the flat FRW model by a uniform fluid (separate from the statues) filling spacetime. If you can imagine some third alternative that does not require us to invent new laws of physics different than either GR or SR, please explain.
JesseM said:
And how can an "FRW model" be radially non-homogeneous, if by this you mean the spatial curvature is non-homogeneous on a single spacelike surface of constant comoving time (which was how you define radial inhomogeneity in post 50), since by definition all FRW universes are perfectly homogeneous in any such surface of constant time?
nutbeg said:
We've been over that ground before. That's why I introduced the example with the BH and statue field.
But the example of the BH, which presumably is meant to work within the laws of GR, sheds no light on how I'm supposed to make sense of a scenario that seems to be blatantly incompatible with GR.
nutbeg said:
I explained the difficulty with changing sign and introducing inhomogeneity in the FRW model before you ever mentioned it, so please don't lecture me about it!
Merely pointing out that you understand that your scenario doesn't make sense in GR doesn't help me to make sense of it. It's a little like those questions people sometimes ask about what you would see if you accelerated to the speed of the light, where the only answer one can really give is "your premise is impossible in SR, so it wouldn't be possible to answer this question without inventing a new theory to supplant it".
nutgeb said:
A matter distribution that is Lorentz contracted will look homogeneous in negative space, etc., etc., as I've said repeatedly in earlier posts. If you need to learn more about this subject, read my earlier posts.
When referring to earlier posts it would help if you would actually tell me which post to look at, since this is a long thread. I very much doubt that your earlier explanations would make sense reading them again when they didn't make sense the first time, just as your statues-near-a-black-hole example still doesn't make any sense and therefore doesn't shed light on your cosmological scenario.
nutgeb said:
There's nothing complicated about my statement. The statues are all attached to an inflexible ground plane, as you would expect statues to be. You attach tethers to the ground plane and pull the whole structure close to the BH, and then bring it to a halt.
This is totally meaningless, you can't have rigid extended bodies in GR. You need to actually specify how the plane behaves as it is moved from one area of curved spacetime to another. Of course if you choose a spacelike path between nearby statues that lies entirely in one surface of simultaneity in Schwarzschild coordinates (or whatever coordinate system you prefer), and entirely in the radial direction, then as with all paths through spacetime the metric will give you an objective definition of this path's length. So, I suppose you could move the statues so that
this distance remains constant (I believe this is also the distance you'd get if you took a bunch of rulers so tiny that spacetime curvature in each ruler's neighborhood was negligible, lined them all up end-to-end at constant Schwarzschild radii, and measured the distance between statues this way). Alternately, as I said earlier, you could move them so that their coordinate distance remains constant in some coordinate system like Schwarzschild coordinates. But if you don't want either of these then you need to give a definition of what you
do mean that is actually compatible with GR.
nutgeb said:
I didn't do anything to the distribution of individual statues -- their physical separation changed simply because the spatial curvature increased.
What does "physical separation" mean in this case? Does it refer to either of the two ways of defining the distance between statues that I mentioned above? If not then this, too, needs to be defined.
nutgeb said:
Of course, that's my point. The distribution was homogeneous, then we towed the statue field close to the BH, causing the distribution of individual statues to become radially inhomogeneous. As measured by rulers!
Again, your notion of the statues being "towed" by a rigid platform is just not possible in GR.
JesseM said:
Again, are you talking about changing the separation in a particular coordinate system? If so you really need to refer to it by name.
nutgeb said:
I already said in an earlier post that I was talking in terms of proper distance coordinates.
"Proper distance" is a term I've usually seen in SR, used to refer to the distance between two events with a spacelike separation in the inertial frame where the events are simultaneous. For obvious reasons this doesn't make sense in the context of curved spacetimes. "Proper distance" is also sometimes used for comoving distance in cosmology (or maybe comoving distance with a scale factor applied), but this doesn't make sense in a black hole spacetime either. I would guess you probably mean something like the coordinate-invariant distance along a spacelike path in this spacetime, but in this case the details of what path you want to use are important--as I suggested earlier, you might use a path that lies entirely in a surface of constant t in Schwarzschild coordinates, and also entirely along the radial direction.
nutgeb said:
The sentence means exactly what it says. In the BH statue field example, when the sign of spatial curvature changes from 0 (flat) to positive (because we drag the statute field close to the BH), the formerly homogeneous distribution of the statues becomes inhomogeneous.
You haven't properly specified what physical process is implied by that word "becomes" though--your notion of dragging them towards the BH is ill-defined. In any case, here you are clearly talking about
some physical process of moving objects within a GR context, so it's not at all clear what this has to do with the cosmological scenario where you seem to be imagining suddenly changing the laws of physics in some way so that mass goes from not curving spacetime to curving it. It's also a totally ill-defined question if you're asking where a statue at a given point in flat space would be if you abruptly "turned on" the curvature of space, since here we are talking about two different GR spacetimes and there's no natural way to map points in one to points in the other.