How Do You Calculate Maximum Speed and Height with Varying Acceleration?

  • Thread starter Thread starter Noir
  • Start date Start date
  • Tags Tags
    Motion Vertical
AI Thread Summary
To calculate the maximum speed and height of a toy rocket with varying acceleration, the initial acceleration is given as (9-5t)g for the first two seconds. The correct approach involves integrating the varying acceleration to find the velocity at two seconds, rather than using the constant acceleration formula. After determining the velocity at two seconds, the maximum height can be calculated by setting the final velocity to zero and solving for time. The discussion emphasizes the importance of recognizing that the acceleration changes over time, which necessitates the use of calculus for accurate results. Understanding these concepts is crucial for solving problems involving non-constant acceleration.
Noir
Messages
27
Reaction score
0

Homework Statement


A toy rocket is projected vertically upwards from rest and it rises with an acceleration of (9-5t)g m / s^2 for the first two seconds and, thereafter, freely against gravity. Find: the maximum speed and the maximum height.


Homework Equations


a = (9-5t)g for the first 2 seconds.
general motion equations

The Attempt at a Solution


The acceleration after 2 seconds is (9 - 10). -g = 9.81 m/s^2.
The velocity at this point is:
v = u + at
v = 0 + 9.81 x 2 = 19.62 m/s.
Max height occurs when v = 0 therefore ;
0 = 19.62 -9.81 x t
t is = 2, which gives a total time of 4 seconds.
I can get the the max height and velocity easily from here. Except the answers are quite bigger than what I'm getting. So I'm thinking I'm doing something wrong for these first 2 seconds. I don't think I can integrate the acceleration to find velocity because I don't have enough information.

Any help is appreciated :)

Noir
 
Physics news on Phys.org
Up to 2 seconds, the acceleration is varying. So
dv = ( 9-5t)*g*dt.
To get the velocity at 2 seconds,integrate dv between 0 to 2 seconds. Then proceed.
 
v = 0 + 9.81 x 2 = 19.62 m/s.
It looks like you are using the formula Vf = Vi + a*t here.
But that formula only applies when the acceleration is constant.
Your acceleration varies with time during the first two seconds.
You can deal with varying acceleration by using calculus (integration) or by drawing an acceleration vs time graph using your knowledge that the area under the graph is the velocity.
 
I multiplied the values first without the error limit. Got 19.38. rounded it off to 2 significant figures since the given data has 2 significant figures. So = 19. For error I used the above formula. It comes out about 1.48. Now my question is. Should I write the answer as 19±1.5 (rounding 1.48 to 2 significant figures) OR should I write it as 19±1. So in short, should the error have same number of significant figures as the mean value or should it have the same number of decimal places as...
Thread 'A cylinder connected to a hanging mass'
Let's declare that for the cylinder, mass = M = 10 kg Radius = R = 4 m For the wall and the floor, Friction coeff = ##\mu## = 0.5 For the hanging mass, mass = m = 11 kg First, we divide the force according to their respective plane (x and y thing, correct me if I'm wrong) and according to which, cylinder or the hanging mass, they're working on. Force on the hanging mass $$mg - T = ma$$ Force(Cylinder) on y $$N_f + f_w - Mg = 0$$ Force(Cylinder) on x $$T + f_f - N_w = Ma$$ There's also...
Back
Top