A normal vector doesn't do you any good! It does not necessarily have anything to do with the differential of area of the surface which depends entirely on the length of the vector.
For the plane, you could, as you have suggested, think of the surface as a "level surface" of the function f(x,y,z)= x+ 2y- 4z. Its gradient is \nabla f= \vec{i}+ 2\vec{j}- 4\vec{k}. Now you have to decide in which plane to do the integration! If you choose the usual xy-plane, you have to "normalize" by dividing that gradient vector by the \vec{k} component, -4. That gives us
\frac{-1}{4}\vec{i}+ \frac{-1}{2}\vec{j}+ \vec{k}
It's length is
\sqrt{\frac{1}{16}+ \frac{1}{4}+ 1}= \frac{\sqrt{21}}{4}
so the differential of area is
\frac{\sqrt{21}}{4}}dx dy
Certainly, you can get a unit normal vector by dividing any normal vector by its length. In particular, your original vector, 1\vec{i}+ 2\vec{j}- 4\vec{k} has length \sqrt{21} so a unit normal vector is
\frac{1}{\sqrt{21}}\vec{i}+ \frac{2}{\sqrt{21}}\vec{j}-\frac{4}{\sqrt{21}}\vec{k}
Then \vec{n}dS is the product of those:
\left(\frac{1}{4}\vec{i}+ \frac{1}{2}\vec{j}- \vec{k}\right)dxdy
which, which, except for the factor of -1, the "orientation", is just the "normalized" vector we originally got- we didn't really need to do both of those length calculations.
But you do need to do that division to "normalize" the vector. If we had wanted to integrate in the yz-plane, since the \vec{i} component is already one, we would use \left(\vec{i}+ 2\vec{j}- 4\vec{k}\right)dydz as \vec{n}dS (which I prefer to call "d\vec{S} rather than \vec{n}dS) and its length, \sqrt{1+ 4+ 16}dydz= \sqrt{21}dydz as the differential of surface area. Notice that that is different from what we got with "dxdy"!
Similarly, we could write the surface as a vector equation, using x and y as parameters.
\vec{r}(x,y)= x\vec{i}+ y\vec{j}+ z\vec{k}= x\vec{i}+ y\vec{j}+ \frac{1}{4}(x+ 2y)\vec{k}
Then
\vec{r}_x= \vec{i}+ \frac{1}{4}\vec{k}
and
\vec{r}_y= \vec{j}+ \frac{1}{2}\vec{k}[/itex]<br />
The cross product of those two vectors is <br />
-\frac{1}{4}\vec{i}- \frac{1}{2}\vec{j}+ \vec{k}[/itex]<br />
which is the same as we got before so we have<br />
\left(-\frac{1}{4}\vec{i}- \frac{1}{2}\vec{j}+ \vec{k}\right)[/itex]&lt;br /&gt;
as the &amp;quot;vector differential of area&amp;quot;, d\vec{S}, and &lt;br /&gt;
\frac{\sqrt{21}}{4} dxdy&lt;br /&gt;
as the differential of area as before.&lt;br /&gt;
&lt;br /&gt;
You will notice that the two &amp;quot;vector differentials&amp;quot; are not &lt;b&gt;exactly&lt;/b&gt; the same. One is -1 times the other. That depends on an arbitrary choice of order for the cross multiplication and reflects the &amp;quot;orientation&amp;quot; of the surface. The first, where the \vec{k} component is positive, is &amp;quot;oriented upward&amp;quot; and the second, where it is negative, is &amp;quot;oriented downward&amp;quot;.