Ryan_m_b said:
How do your space corridors work? Are they some sort of megascale magnetic catapult? Have you looked into the idea of a
Mars cycler, they might fit what you need. The idea is to have a large spacecraft that orbits the sun in such a way that it regularly intercepts Earth and Mars. Smaller craft/cargo would jettison off of it to be caught by some sort of breaking system and outbound craft/cargo are accelerated up to dock with it.
I guess megascale catapult is a good way of putting it. I imagine many of these in series, giving a rather brisk push to the craft at each stage. I thought a nice trick would be that you need to get a "partner" coming back the other way (Earth -> Mars, Mars -> Earth) of either another craft or you pay additional tax for them to send ballast / raw materials back the other way. That way the mass drivers, after all the catapulting has been done, waste as little precious fuel as possible station-keeping themselves. Supposedly the series of relays at the other end then slows them down. Perhaps they also are used, while they are in transit, as a drop-off vehicle to certain space-corridor-units. Perhaps each vehicle drops off 2 or 3 canisters of fuel and preprogrammed relay points (Sorry, getting rather deep in the whole fantasy technobabble. The point is it's just a way of leveraging movement in both directions and offsetting a large part of the propulsion to some sort of space infrastructure, leaving the craft propulsion system to course correct I guess).
EDIT: Oh, and of course, such a corridor would only be "open for business" at certain times of the earth/mars orbit.
Ryan_m_b said:
Pirates...are a tricky one to justify in space. There is no stealth in space[1] (at least without really contrived circumstances).
Indeed. I did have such contrived circumstances to allow them to exist. I initially included this in my previous response but I thought it was a whole lot of fluff and I didn't want to waste anyone's time reading about these useless details so I took it out. But now that you mention it, yes I did create such a contrived circumstance and it is basically this:
- We're going to have to assume that there are many many craft from many nations and they all have callsigns (similar to ocean vessels on Earth at present) and such pirates have counterfeit callsigns so they are in fact hiding in plain site.
- Also, perhaps a lot of space junk. Man-made. From mining and other such activity. So it may be a difficult task information-wise by authorities to identify pirates.
- In other words, I tried moving the battle of the space pirate into the information space rather than actual space. Thus the tracking of space pirates becomes a problem similar to tracking terrorists in a country in today's world. The problem is not getting SWAT to their door (the easy part), it's working out who is the real pirate. Easier said than done.
Ryan_m_b said:
Pirates could be easily seen and tracked back to wherever they come from. Even if there was a space station that would allow them to dock and hide them it would be trivial for a belligerent faction to attack or blockade it.
I was thinking of a few ways a pirate ship could mask itself is perhaps with some carefully constructed stealth shield/dome and all waste heat of the craft is removed by a very small single opening that is pointed towards a blank part of space but from what you said I'll have to rethink this whole area. Cheers.
Ryan_m_b said:
Perhaps instead the political situation could be such that you have customs officials acting like pirates. Various Mars factions may sponsor these groups to carry out technically legal "random inspections for contraband and tariff control" when really what they're doing is identifying potentially rich targets, corruptly auditing them and finding a reason to "confiscate" the cargo.
This is a great idea. I'm going to have to put this one aside :)
Ryan_m_b said:
Aircraft carrier mass is indeed huge. Do you really need that from a story perspective? How many actors do you expect to play ship roles? A large fast[2] military ship could be >90% fuel by mass and be crewed by a dozen people and a few robots.
[1] This also makes scout craft almost completely obsolete. With a large enough telescope array (which would be well within the means of an interplanetary economy to make, it would likely be necessary for traffic control) could could track every craft in the solar system. Space is cold, real cold, and spacecraft have to be close to 300 kelvin in heat to keep their human occupants alive. Far more if they've got nuclear reactors because they have to dump a lot of waste heat.
I can adjust the craft to whatever sizes are feasible. I was thinking with a few advanced nuclear reactors they'd get into the megawatt-ish range. Still a drop in the ocean in terms of the power needed to push these things with, say, ion propulsion, so I'm open to drastically reducing the craft size and/or their abilities. The thermal signature for the scouts may be occluded with some sort of advanced stealth exterior that concentrates waste heat into a single ray of particles that point to a blank region of space. I'm guessing that would make it pretty hard to track.
Plus, we have natural objects of occlusion that make it very hard to track everyone everywhere. The sun, for instance. Part of the storyline I'm working on is some-earth-faction fiddles with an asteroid on the other side of the sun, so by the time United Space whatever picks it up, it's on a collision course with country X and nobody knows who nudged it sort of scenario.
I'm not sure if I brought it up in my previous post before I edited it but, as with the point you raised, battles in open space don't happen in this fictional universe. They happen close to what I like to call "objects of occlusion". Planets, moons, asteroids, or man-made temporary clouds that occlude what can be tracked. This allows for some reasonably exciting battles. Just some military thing that deploys some gasseous substance that interferes with light. Perhaps infrared is the only Achilles heel in that system but I'm just going to have to concede that as one of those glossed over points. I'm sure the audience won't mind too much *eek*.
[2] "Fast" as in able to maintain centigee acceleration for sustained periods allowing for Earth/Mars transfer in 6-7 weeks, at the cost of an eye-wateringly huge bill.[/QUOTE]
I'm happy that a large part of the existing rocket bill (per pound of launch material in space, etc) is because the rocket programs by, say, NASA with the space shuttle had a lot of non-reusable stages. SpaceX's Falcon Heavy are literally an order of magnitude more dollar efficient. I think the total outlay of costings for fuel and other additonals comes to something very small, like only 2 million, compared with 20 million in running costs for a shuttle launch.
I will indeed rethink the space pirates role as this is looking not as rosy as before. I'm only with taking it out because I would have loved to put in a character talking about the irony of space travel being so simple back in the old days. Nowadays you got to waste twice as much fuel twisting and turning for nothing. Or some sort of throwaway line :D
Cheers.