How much of torque do you need to start wheels slipping?

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    Slipping Torque Wheels
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Discussion Overview

The discussion revolves around the calculation of the torque required to initiate wheel slipping in a car, considering factors such as vehicle weight, wheel radius, and friction coefficients. Participants explore the implications of these calculations for gear design and vehicle dynamics, particularly in the context of rear-wheel drive systems.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant calculates the torque needed to start wheel slipping based on vehicle weight, wheel radius, and a friction coefficient, arriving at a figure of 3448.41 Nm per wheel.
  • Another participant confirms the method's validity under certain assumptions, noting that real-world conditions may affect the accuracy due to uneven weight distribution across the wheels.
  • A participant questions the role of wheel radius in the torque calculation, seeking clarification on its relevance.
  • There is a discussion about the difference between the torque needed to start moving the vehicle versus the torque required for the wheels to begin spinning without moving the vehicle.
  • One participant highlights that the coefficient of friction used is for static friction, which is pertinent for slipping, and mentions that overcoming rolling resistance requires significantly less torque.

Areas of Agreement / Disagreement

Participants generally agree on the basic principles of torque calculation but express uncertainty regarding the implications of weight distribution and the distinction between starting movement and wheel spinning. Multiple competing views remain on how to accurately apply these principles in practical scenarios.

Contextual Notes

Limitations include assumptions about uniform weight distribution, the effects of different surfaces, and the impact of vehicle dynamics that may not be fully accounted for in the initial calculations.

constlurker
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So first of all, hello! I have a question - how much of a torque a car needs to produce that a wheels would start slipping? Let's say i have a car which weights 3200 kg, and has a wheel radius of 0.4394m. So I've been told that to calculate that, i need to do the following procedures(thats very basic):

1.) Calculate normal force:
F = 3200 * 9.81 = 31392 N

2) Multiply normal force by a friction coefficient(lets say its 1) and wheel radius:

T = 31392 * 1 * 0.4394 = 13793,64 Nm

3) Divide by number of wheels:

T/4 = 3448,41 Nm.

And we get the result - to slip a wheel you need to send to the wheel 3448,41 Nm of the torque. Is that true? How accurate is this method if its true? What about if a car has a rear wheel drive? A wheel will still slip if it reaches over calculated torque? Or you need 2x amount of that(for both wheels)? I'm just confused here..

I need that because I'm calculating a set of gears, and I've calculated that a car at it's peak can send a total amount of 9000 Nm(after all gearing), and that's just crazy amount of torque - gears will be just too big if i would try to calculate them to withstand that. So i know that a wheel will start slipping much earlier and a wheel will never reach 9000 Nm, and that's what i need to calculate - how much of a theoretical torque a wheel can get in a worst case scenario with an LSD differential(i've been told that theoretically in a worst case scenario, one rear wheel of a rear wheeled car with an LSD differential could get a full torque from an engine).
 
Last edited:
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Is that true?
Within the assumptions made here, it is.
How accurate is this method if its true?
Assuming a flat surface and a symmetric car, as accurate as the given numbers.
A real car will have a different load on the front and rear wheels, so they have different required torques.
What about if a car has a rear wheel drive? A wheel will still slip if it reaches over calculated torque?
If we take the actual weight distribution of the car into account, right.
 
Thanks for replying, it looked so simple so i thought maybe it is only a very very basic formula, but if i only need to take into account actual weight distribution to make it more accurate that is great. But maybe can you explain a little bit? I understand why we need normal force and a friction coefficient, but where and how does wheel radius fits here?
 
What are you hauling around in your car? A BMW 3-series sedan has a curb weight of about 1550 kg.
 
Wheel radius just relates the force (at a distance of the wheel radius, perpendicular to the radius) to a torque.
 
SteamKing said:
What are you hauling around in your car? A BMW 3-series sedan has a curb weight of about 1550 kg.

I'm projecting a portal axles on a car.

mfb said:
Wheel radius just relates the force (at a distance of the wheel radius, perpendicular to the radius) to a torque.

Yeah but i mean, how's that the wheels over-slipping occurs? Because the way I'm thinking now, I've just calculated how much of the force i need to simply start moving an object(you need to overcome normal force and a friction) but not that the wheels would start spinning(with spinning i mean that i need to calculate that a car would not just start simply moving, but that the wheels would start over-spinning when starting to move) at a start..Or that's not right?EDIT:
So I'm thinking that to get vehicle moving, you need that each wheel would get 3448,41 Nm of torque. If vehicle is at still and not moving, and only one wheel gets 3448,41 Nm of torque,the wheel starts moving and rotating, but a whole vehicle is still not moving because that's just not enough of torque. Am i right? But that would mean that to get car moving after all gearing you need to have a 13793,64 Nm of torque - and after calculations(divided by 1st gear ratio * diff gear ratio) i get that an engine would need to produce a total 736 Nm of torque - and my selected engine doesn't produce even half of it(at its peak)..I'm confused again. What i am not getting here? Plus, if a car has a rear wheel drive(just 2 wheels can have torque), each wheel would need 13793,64/2 = 6896,82 of torque to get car moving, but that contradicts my calculations - both wheel would just start spinning. I don't get something here..
 
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The coefficient of friction you used is the static friction, and relevant for slipping.
To get the car moving, you just need to counter the rolling resistance, which is significantly lower.
 

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