Freixas
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The method of drawing a 45° line from Alice's current position through Ted's worldline. The intersection gives me the clock time that Alice sees. I was also using this to calculate how far Ted was from Alice. Using this method for the clock time still seems valid. Using it for distance does not.PeterDonis said:I don't understand what "method" you would use for this.
No, I use Alice's clock time to derive the others. For example, my animation is driven by tau, Alice's time, not t, the rest time.PeterDonis said:These will be coordinate times and distances in the original rest frame, which in your case is the frame shown in the diagram in your OP. However, to use those formulas to obtain coordinate times from Alice's clock times, you would have to know Alice's clock times. As you have set up the scenario in your OP, you don't; you know coordinate times and distances in the original rest frame (since you know the equations of the worldlines of Alice, Bob, and Ted in that frame), but you have to calculate Alice's clock times. (Bob's and Ted's clock times are simple because they are always at rest in the given frame, so their clock times are the same as coordinate time in that frame.)
The equations come from https://math.ucr.edu/home/baez/physics/Relativity/SR/Rocket/rocket.html. The author provides equations to calculate t, d, v, and gamma from tau.
I think you keep missing my point. I've stated repeatedly that, for Alice, everything is relative to her IMF, so I have, in fact, specified a frame.PeterDonis said:You say you are not missing the fundamental point I made, but this statement indicates that you still are. There is no such thing as "her distance to other points" without specifying a frame. Since you did not specify a frame in the statement quoted above, that statement is meaningless.
Consider a problem in which Alice has a constant relative speed of 0.8c relative to Bob, who is at rest. I can diagram this situation and then flip it so Alice is at rest. The diagrams are equivalent; there is no "right" or "wrong" one. They are two views of the same thing.
Now let's give Alice a constant acceleration. We diagram this from Bob's point of view and I can show everything in a single diagram. But I can also create an equivalent view from Alice's point of view by using her various IMFs combined with animation. Any single frame (used in the sense of a movie frame, not an inertial frame) of the animation has a mapping back to Bob's rest view. Any single frame of the animation maps to any other frame of the animation. Rather than just being a diagram from Alice's point of view, these would be diagrams from Alice's point of view at a specific instance in time, at which she has a well-defined inertial frame.