Freixas said:
The trigonometry assumes that opposite vs. adjacent are measured in the same frame
There is no such thing as "measured in a frame". Measurements are invariants; their results aren't frame-dependent. When physicists talk about something like a "distance measurement" being frame-dependent, they are really talking about
different measurements (for example, measurements made using different rulers that are moving relative to one another).
What the calculation of distance from angle that you describe does assume is that Alice and Ted are at rest relative to each other during the entire time the light is traveling. I have already pointed this out. To put it more precisely, if Alice and Ted are at rest relative to each other (and moving inertially--I did not include this part previously, but it's also necessary), then their common state of rest picks out a particular inertial frame, the one in which they are both at rest, and either one can calculate the distance to the other using trigonometry in the way you describe. To be even more precise, the distance so calculated is the invariant length along a spacelike curve that goes from one to the other and is orthogonal to both of their worldlines; that is the frame-independent way of describing it.
But as soon as either one moves relative to the other, or as soon as either one accelerates and becomes non-inertial, the output of the trigonometry calculation no longer has any physical meaning as a distance. The reason is that there is no longer
any spacelike curve that satisfies the invariant requirements I stated just now.
Freixas said:
The simple proof is just to imagine that at time 0 Alice was co-located with Bob, saw exactly the same image of Ted as Bob, but was traveling at a constant 0.8c.
If she is traveling at 0.8c relative to Bob when they are co-located, she will
not see exactly the same image of Ted as Bob, because of the relativistic beaming effect and the relativistic Doppler shift. I have described in post #38 how her observations would differ from Bob's (Bob would be "Observer A" in that post, and Alice would be either "Observer B" or "Observer C" depending on which direction she is moving).
Freixas said:
Her distance to Ted would be 2.4 LY, not 4 LY, which is what Bob would say.
This distance is not something she could calculate using trigonometry as you describe. (Note also that it is
not a "distance" that satisfies the invariant requirements I stated above: the spacelike curve that has that length is orthogonal to Alice's worldline at the point where Alice is co-located with Bob, but it is
not orthogonal to Ted's worldline at the point where it crosses it--which is
not the same as the point where the spacelike curve between Bob and Ted that has length 4 LY crosses Ted's worldline. Note that Bob's curve
is orthogonal to both Bob's and Ted's worldlines, and so does meet the invariant requirements I gave above.)
Freixas said:
I believe can use this method to determine what clock time Alice sees (as opposed to calculates) for Ted
I don't understand what "method" you would use for this. You certainly can't use trigonometry. The way a relativity physicist would normally do this would be to use a single frame, such as the one shown in the diagram in your OP, to assign coordinates to events, and then calculate the appropriate null worldlines for light rays from Ted to Alice. (In simple enough scenarios you can even get pretty good results by just drawing the null worldlines as 45 degree lines on the diagram.) The time on Ted's clock when a given light ray leaves Ted is the time Alice will see on Ted's clock when the same light ray reaches Alice.
Freixas said:
Thinking back to the formulas I have, if Alice can convert her time (tau) to rest time or distance
These will be coordinate times and distances in the original rest frame, which in your case is the frame shown in the diagram in your OP. However, to use those formulas to obtain coordinate times from Alice's clock times, you would have to know Alice's clock times. As you have set up the scenario in your OP, you don't; you know coordinate times and distances in the original rest frame (since you know the equations of the worldlines of Alice, Bob, and Ted in that frame), but you have to calculate Alice's clock times. (Bob's and Ted's clock times are simple because they are always at rest in the given frame, so their clock times are the same as coordinate time in that frame.)