How Many Lines Do I Need to Draw to Maximize the Internal Surface of a Cylinder?

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In summary, the conversation revolved around clarifying the question of how to maximize the internal surface of a cylinder by drawing lines in its base to delimit holes, as well as the orientation of the cylinder, the shape and number of holes, and the use of liquid. The conversation then shifted to discussing a more specific scenario of maximizing the total perimeter of sub-areas in a circle, with questions about which sub-areas to include and potential constraints on the number of lines that can be drawn.
  • #1
physior
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hello

I have a cylinder

which and how many lines will I have to draw in its base to delimit holes that will run through it, so that I will maximize its internal surface?

thanks!
 
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  • #2
physior said:
hello

I have a cylinder

which and how many lines will I have to draw in its base to delimit holes that will run through it, so that I will maximize its internal surface?

thanks!
Your question is too vague to answer.
 
  • #3
why you say so?
what else you need to know?
you can take a cylinder 10cm diameter, if that's what you need to know
I need to find the optimum diameter of the holes and the highest number of holes
but holes may not be circular, they can be any shape

you can do it for a circle, how many shapes you can draw in it to maximize the length of the lines in it
and then we can integrate it
 
  • #4
physior said:
why you say so?
what else you need to know?
How is the cylinder oriented? Is it horizontal or vertical?

physior said:
which and how many lines will I have to draw in its base to delimit holes that will run through it, so that I will maximize its internal surface?
I don't understand what this means. How do lines drawn in its base delimit holes running through it? What does this have to do with maximizing its internal surface?

These are some of the questions that came to mind when I said that your question was too vague to answer.
 
  • #5
what you mean how the cylinder is oriented? it doesn't matter, you just have a cylinder

when you draw lines in the cylinder's base, you delimit holes, right? do you understand this? holes that run the cylinder across its length
 
  • #6
physior said:
what you mean how the cylinder is oriented? it doesn't matter, you just have a cylinder
This would make a difference if you filled the cylinder with some liquid. I thought that might be what you were after.
physior said:
when you draw lines in the cylinder's base, you delimit holes, right? do you understand this? holes that run the cylinder across its length
No, I don't understand this. If I have a circular cardboard cylinder, with circular top and bottom caps, I can use a pen to draw lines on the end caps. I don't see how these lines have anything to do with holes in the cylinder wall.

A picture would be most helpful...
 
  • #7
Mark44 said:
This would make a difference if you filled the cylinder with some liquid. I thought that might be what you were after.

yes, I may fill the cylinder with some liquid, but the orientation will have no effect at all, as the whole cylinder will be filled and not part of it, so that gravity and orientation could play a role, this is what you are saying? no, orientation doesn't matter

Mark44 said:
No, I don't understand this. If I have a circular cardboard cylinder, with circular top and bottom caps, I can use a pen to draw lines on the end caps. I don't see how these lines have anything to do with holes in the cylinder wall.

well it's simple
the lines you will draw are the walls of the holes, I said the lines delimit holes, isn't it simple to understand?

Mark44 said:
A picture would be most helpful...

here it is:

upload_2015-3-23_20-25-33.png


just imagine holes across the cylinder with walls as the lines you draw on the base
 
  • #9
ok, then, something more realistic please
 
  • #10
The lines you have in post 7 are strange. I do not see where the holes are.
 
  • #11
Blackberg said:
The lines you have in post 7 are strange. I do not see where the holes are.

yes, they are strange
aren't there holes with strange lines?
the holes are the white beween closed loops of these lines and the lines are the walls of the holes
the holes as I numerous times said, are running through the cylinder across its length
geez
 
  • #12
physior said:
yes, they are strange
aren't there holes with strange lines?
the holes are the white beween closed loops of these lines and the lines are the walls of the holes
the holes as I numerous times said, are running through the cylinder across its length
geez
I see only three closed loops in that picture. They overlap.
 
  • #13
jbriggs444 said:
I see only three closed loops in that picture. They overlap.
you must not be serious...
check again there are many more...
closed is a loop if it closes with the external margins of the cylinder base too
 
  • #14
physior said:
you must not be serious...
check again there are many more...
closed is a loop if it closes with the external margins of the cylinder base too
No. A line that touches the wall is not a hole. That's a gap on the exterior of the cylinder.

Edit: In any case, if you count the walls as possible boundaries for loops then the "holes" you have include the entirety of the cylinder. There would be nothing left.
 
  • #15
jbriggs444 said:
No. A line that touches the wall is not a hole. That's a gap on the exterior of the cylinder.

Edit: In any case, if you count the walls as possible boundaries for loops then the "holes" you have include the entirety of the cylinder. There would be nothing left.
is this some kind of joke?

anyway, here is what I am after:
see below these square areas in the circle
NjXtG.jpg

how can I maximise the total perimeter of these sub-areas of the circle?
simple question
can anyone do it?
what's the maths behind it?
 
  • #16
physior said:
is this some kind of joke?

anyway, here is what I am after:
see below these square areas in the circle
NjXtG.jpg

how can I maximise the total perimeter of these sub-areas of the circle?
simple question
can anyone do it?
what's the maths behind it?
Which sub areas? Just the square ones? Do we get to double-count the perimeter of four unit squares plus the perimeter of the two by two square that contains them? What about a 2 by 3 rectangular area? What constraints do we have on the number of lines that can be used?
 
  • #17
no constrains
don't overlap areas
do you even have the slightest idea of how to do the maths?
 
  • #18
physior said:
no constrains
don't overlap areas
do you even have the slightest idea of how to do the maths?
Subject to no constraints... there is no maximum total perimeter. Just draw lines in a grid as fine as you please.

The personal attacks are not appreciated.
 
  • #19
ok then is there a preference of how the lines should be drawn to maximize the perimeter of the areas for a 10cm diameter cylinder and minimum 0.01mm space of area?
 
  • #20
Still restricting our attention to a rectangular grid with straight lines but requiring a separation of 0.01 mm between each line? That's rather trivial. You are after an approximate formula for the achievable perimeter or a prescription for how to achieve it?
 
  • #21
I am after a mathematical proof that the optimum way is for example to divide the circle into smaller circles, or squares, or triangles, or a combination, or whatever

can that be done?
 
  • #22
physior said:
I am after a mathematical proof that the optimum way is for example to divide the circle into smaller circles, or squares, or triangles, or a combination, or whatever

can that be done?
You have to clarify the constraints we are operating under. For a rectangular grid, you were willing to offer the constraint that the lines could be no closer the 0.01 mm apart. But that constraint does not translate directly to a different tessellation.

To come up with an "optimum" you need two things:

1. A valuation function so that one can compare possible solutions. Apparently we are taking total perimeter of the individual figures in a tessellation as our valuation function.

2. The constraints or rules that must be adhered to. That would include things like a requirement to use straight lines, convex figures, minimum line spacing and the like. If one is not told the rules of the game, it is difficult to come up with the best strategy.
 
  • #23
I don't know about a valuation function

there are no constrains basically, apart from the fact that the small areas must be 0.01mm^2
 
  • #24
physior said:
I don't know about a valuation function

there are no constrains basically, apart from the fact that the small areas must be 0.01mm^2
What stops me from dividing the cylinder into approximately 785,000 spiral slices each with 0.01mm2 area and having each slice wrap around the center as many times as I please to obtain any desired perimeter?
 
  • #25
well, it doesn't work like that
you cannot have spiral holes, I told you the holes are linear across the cylinder length
but let the cylinder thing, we were talking about the circle
 
  • #26
physior said:
well, it doesn't work like that
you cannot have spiral holes, I told you the holes are linear across the cylinder length
but let the cylinder thing, we were talking about the circle
You also drew lines that were not straight and talked about lines going straight down the long axis of the cylinder and showed an example of straight lines across the flat end of the cylinder but then talked about holes that are circular rather than straight.

How do you expect us to answer your question when you refuse to tell us what your question is?

Edit: I think I see your objection. The "spiral" I was talking about was not a spiral down through the cylinder (like the threads on a screw) but a spiral on the surface of the end. Like the first part of the yellow brick road in the Wizard of Oz.
 
Last edited:
  • #27
well, I have it clear in my mind, but I may not be able to explain it written

whatever the hole is in the base of the cylinder, the same hole goes down across its whole length

that's it

and you can have whatever shape of the hole in the base of the cylinder

but cannot be more than or less than 0.01mm^2
 
  • #28
physior said:
well, I have it clear in my mind, but I may not be able to explain it written

whatever the hole is in the base of the cylinder, the same hole goes down across its whole length

that's it

and you can have whatever shape of the hole in the base of the cylinder

but cannot be more than or less than 0.01mm^2
See clarification in edit in my previous post. I am talking about a shape on the base of the cylinder. Each tiny hole can have a perimeter that is arbitrarily large, even though its area is 0.01mm2
 
  • #29
well, if that maximizes the perimeter, yes, why not
 
  • #30
jbriggs444 said:
The personal attacks are not appreciated.
Indeed. The OP has been dealt with.
jbriggs444 said:
You also drew lines that were not straight and talked about lines going straight down the long axis of the cylinder and showed an example of straight lines across the flat end of the cylinder but then talked about holes that are circular rather than straight.

How do you expect us to answer your question when you refuse to tell us what your question is?
That's been the basic question throughout this thread.
 

1. How do you calculate the volume of a cylinder?

The volume of a cylinder can be calculated by multiplying the area of the base (πr²) by the height (h). The formula for volume of a cylinder is V = πr²h.

2. What is the formula for finding the surface area of a cylinder?

The formula for surface area of a cylinder is SA = 2πr² + 2πrh, where r is the radius and h is the height of the cylinder.

3. How do you divide a cylinder into equal parts?

To divide a cylinder into equal parts, first determine the number of parts you want to divide it into. Then, divide the height of the cylinder by that number to determine the height of each part. Next, draw horizontal lines across the cylinder at each height mark to divide it into equal parts.

4. What is the difference between a right cylinder and an oblique cylinder?

A right cylinder is one in which the axis is perpendicular to the base, while an oblique cylinder has an axis that is not perpendicular to the base. This means that the sides of an oblique cylinder are slanted, while the sides of a right cylinder are straight.

5. How do you find the radius of a cylinder if you know the diameter?

The radius of a cylinder can be found by dividing the diameter by 2. The formula for finding the diameter of a cylinder is d = 2r, where d is the diameter and r is the radius.

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