How to open a JSON file in Godot that contains 2 arrays?

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SUMMARY

The discussion centers on saving and loading two arrays in Godot using JSON format. The user successfully saves the arrays into a JSON file using the Godot scripting language, specifically with the FileAccess class and JSON.stringify() method. However, the loading function encounters an issue where the parsed result returns , indicating a problem with reading the JSON file. The user later resolves the issue by saving the arrays in a dictionary format instead of JSON.

PREREQUISITES
  • Understanding of Godot scripting language (GDScript)
  • Familiarity with the FileAccess class in Godot
  • Knowledge of JSON data format and its structure
  • Experience with handling dictionaries in GDScript
NEXT STEPS
  • Learn about error handling in GDScript, particularly with JSON parsing
  • Explore the FileAccess class methods for reading and writing files in Godot
  • Investigate the differences between saving data as JSON versus using dictionaries in Godot
  • Study the JSON.parse_string() method and its return values in detail
USEFUL FOR

Game developers using Godot who need to manage data persistence, particularly those working with arrays and JSON file formats.

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TL;DR
I've saved two arrays in a JSON file, but can't seem to open them again.
Hi everyone

I've saved two arrays into a JSON file.

This was the code I used:
[CODE lang="python" title="save"]func save():
var file = FileAccess.open("user://savedarrays.json", FileAccess.WRITE)
var file_path = "user://saved_arrays.json"

var data = {
"arrayA": Global.arrayA,
"arrayB": Global.arrayB
}
var json_string: String = JSON.stringify(data)
file.store_string(json_string)
file.close()
print("Arrays saved successfully.")

[/CODE]

When I open the file in notepad, this is what I get:
{"arrayA":["France","Spain","UK","Russia"],"arrayB":["Paris","Madrid","London","Moscow"]}

I'm using the following code to load the arrays:

[CODE lang="python" title="load"]func loadArraysFromFile():

var file = "user://savedarrays.json"
var file_text = FileAccess.get_file_as_string(file)
var parse_result = JSON.parse_string(file_text)
print(parse_result)

if parse_result.error == OK:
var parsed_data: Dictionary = parse_result.result as Dictionary

if parsed_data.has("arrayA"):
Global.arrayC = parsed_data["arrayA"]
print(Global.arrayC)
if parsed_data.has("arrayB"):
Global.arrayD = parsed_data["arrayA"]
print(Global.arrayD)[/CODE]

It prints out <null> as the parse_result.

Does anyone know what I've done wrong with the load code?

I used JSON because I read somewhere that that's what I need if I want to save two arrays under the one filename.

Elsewhere, I've used the following code to save one variable to a file:
[CODE lang="python" title="save one var"] var file = FileAccess.open(save_path, FileAccess.WRITE)
file.store_var(Global.thing)[/CODE]Thanks
 
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Nvm. I saved the two arrays into a dictonary and saved the dictionary without using JSON.
 

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