- #1
Nils Schneider
Hello members,
I'm working on collision response at the moment. I have some good documents here but they are only for 2D. Can someone translate me this http://www.nilsschneider.de/temp/eq.jpg equation into code that works for 3D vectors as well? I fear that I'm doing something wrong here:
w2A = w1A + ( rAP x (j * n) ) / iA
Many thanks in advance.
Neels
I'm working on collision response at the moment. I have some good documents here but they are only for 2D. Can someone translate me this http://www.nilsschneider.de/temp/eq.jpg equation into code that works for 3D vectors as well? I fear that I'm doing something wrong here:
w2A = w1A + ( rAP x (j * n) ) / iA
Many thanks in advance.
Neels