Austin0 said:
Thanks for the link .Very informative even if it didn't exactly resolve my question. I do have some conception of non-euclidean geometry but still am unclear on how time relates. It seemed to imply that particles on geodesics follow the path of greatest proper time but that seems more comprehensible as a result of geometry rather than a cause of it.
A geodesic can be thought of as a curve that maximizes (more precisely, extrermizes) proper time, but it can also be thought of as a curve that is as is straight as possible.
An example of a geodesic on a sphere is a great circle.
In terms of parallel transport, a geodesic is a curve that parallel transports itself.
If you actually want to calculate a geodesic, you'll need the mathematical background to either derive the geodesic equation (extremizing proper time is one way, undesranding the ins and outs of parallel transport is another way). But if you consider 2-d surfaces embedded in a 3d geometry, it's not too hard to imagine what they look like without the math, I think.
If you consider a curved 2d surface embedded in a 3d space, (for example a sphere), at every point on the sphere there is a flat plane tangent to it.
This tangent plane is a convenient way of visualizing the more general "tangent space" that is flat and exists at any point on a general curved manifold of arbitrary dimension.
A geodesic is basically a curve that appears to be "straight" when projected onto its tangent plane, where you can use the usual definition of "straight" because the tangent plane is perfectly flat. (But I've skimped on describing the projection process.)
Basically, the space-time diagram maps the time dimension to a space dimension, and then you use your intuition about curved surfaces to translate the space-time curvature into spatial curvature, which you can visualize.
If you don't have an intuition about geodesics and curved surfaces, and if using spheres (for the curved surfaces) and great circles (for the geodesics) as a particular example isn't good enough for you, I guess you're out of luck (at least with this approach).