paradisePhysicist said:
when it collides with the Earth most of the object is still moving or at least trying to move, except for the parts of the object touching Earth.
During the collision, yes, the object will in general not be rigid; its shape will deform. If the collision is hard enough, the object's shape when it comes to rest on the Earth will still be deformed, but once it has come to rest its motion in the new shape will again be rigid; it won't deform any further once it has reached its new equilibrium shape resting on the Earth's surface.
Also, "move" as you are using the term here means "move through space", and "space" is not an invariant; what "space" is depends on how you split up spacetime into "space" and "time". You are implicitly doing that in the way that is most natural for an observer at rest relative to the Earth (which is the way we usually do it intuitively in our everyday lives), but that is not the only possible way to do it.
paradisePhysicist said:
A curve is produced when a function uses x input to change the y output. Are you saying that some dimension of space, let's say z, changes the t output of time?
Yes; the closer you are to the center of a large massive body like the Earth, the slower time flows for you. Or, to be more precise, the slower your proper time (the time according to the clock you carry with you) "ticks" as compared with the proper time of someone very, very far away from Earth. (I am assuming here that both observers are at rest relative to the Earth.)
Don't be confused by the fact that your worldline, sitting on the surface of the Earth, doesn't "look curved". It is not curved in space (in space, as we are defining "space" here--see my comments above on that--your worldline is just a point, not even a curve); it is curved in spacetime. It "looks straight" in a particular kind of coordinates because those coordinates are representing a curved geometry.
paradisePhysicist said:
when a plane chooses not to follow a geodesic, the plane doesn't automatically experience a force compelling it to follow the most geodesic trajectory
Neither does an object in spacetime. Gravity is not a force in GR.
Try the analogy this way: suppose you have a plane that has no global navigation system; all it knows how to do is pick out the path that is
locally straight (say by shining a laser beam pointing straight ahead from the nose--we'll ignore wind and all the other complications of actual flight and assume that the plane always moves in the direction the nose points if its controls are set at neutral). If the plane just flies directly along that locally straight path, leaving the controls in neutral all the time, it will end up following a geodesic (great circle) around the Earth. This is the analogue of an object freely falling in spacetime; in spacetime, falling freely (feeling no weight) is how you pick out the locally straight path; in a plane, flying "straight and level" (controls in neutral, no inputs) is how you do that.
Now suppose the pilot of the plane decides to turn, say by banking to the left (left rudder and left ailerons). How will he know he is turning? Because the plane doesn't move in the direction the laser beam points. It moves to the left of that direction. (The direction of the laser beam itself will change as the plane turns, but it will lag behind the actual direction of flight. Just as, if you are in a rocket whose engines are firing, the direction in spacetime that you would go if the rockets suddenly shut off changes, but it lags behind the actual direction of flight of the rocket.) There is no force compelling the plane to "try" to move in the direction the laser beam points. But
if the pilot puts the controls back to neutral--stops the turn--the plane will again start moving in whatever direction the laser beam is pointing. Just as, if you are in a rocket whose engines are firing, and they stop firing, the rocket starts moving in whatever direction in spacetime is the geodesic (free-fall) direction.
So it's not right to think of geodesic motion as something objects have to be "forced" back to. Geodesic motion is just the "natural" motion that all objects undergo if nothing is pushing them (no rocket engine in spacetime; no control inputs in the plane).