I'm a bit confused about rotation and reflection matrices

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SUMMARY

The discussion centers on constructing rotation and reflection matrices in R3, specifically how to derive the matrix A that represents these transformations. To find A, one must analyze the standard basis vectors e_1, e_2, and e_3, determining their transformations under the given rotation or reflection. The transitioned vectors are then placed as columns in matrix A, which encapsulates the linear transformation. This method is a fundamental approach in linear algebra for representing transformations in three-dimensional space.

PREREQUISITES
  • Understanding of linear transformations in R3
  • Familiarity with matrix representation of transformations
  • Knowledge of standard basis vectors e_1, e_2, e_3
  • Basic concepts of rotation and reflection in geometry
NEXT STEPS
  • Study the derivation of rotation matrices in 3D space
  • Learn about reflection matrices and their properties
  • Explore the application of transformation matrices in computer graphics
  • Investigate the relationship between linear transformations and eigenvalues
USEFUL FOR

Students in linear algebra, mathematicians, computer graphics developers, and anyone interested in understanding geometric transformations in three-dimensional space.

PirateFan308
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Homework Statement


I have a final coming up and I am a bit fuzzy on how to create a matrix that represents a rotation or reflection about a certain plane (in R3). Say we are given a rotation/reflection about either a plane or a line through two points T(v)=Av and we are told to find A. Do we simply have to look at e_1, e_2, e_3 and see what the transition would be for these vectors and plug the 'transitioned' e_1, e_2, e_3 into the columns of A, respectively? Or is there a lot more that I am missing? Thanks!
 
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Yup, that's how you find the columns of the matrix representing any linear transformation.
 

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