Initial velocity and angle when a ball is kicked over a 3m fence

AI Thread Summary
The discussion revolves around calculating the initial velocity and angle required for a ball to clear a 3m fence. The user attempts to derive the correct angle and velocity using projectile motion equations but consistently arrives at incorrect results, particularly questioning why 45 degrees is deemed wrong. Other participants clarify that the angle must be optimized to minimize the initial velocity while ensuring the ball clears the fence, suggesting that the user's approach may have overlooked this optimization aspect. The conversation highlights the importance of correctly applying the physics principles and equations involved in projectile motion, particularly in relation to the angle of launch and the conditions for minimum velocity. Ultimately, the user is encouraged to reassess their calculations and consider the optimization techniques discussed.
simphys
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Homework Statement
Determine the minimum initial velocity v0 at which the ball must be kicked in order for it to just cross over the 3-m high fence .

Part B:
Determine the corresponding angle ##\theta _0## at which the ball must be kicked.
Relevant Equations
kinematic eqs for constant acceleration
Hello there, I don't understand what I'm doing wrong I don't get the correct answer, but have done the same analysis 3x already and still get the same...

Some input would be appreciated thanks in advance.
Note: y-axis is upwards and x-axis is to the right.

3 unkowns i.e. 3eqs.

##x = x_0 + v_{0,x}t##
##6 = v_0cos\theta * t (1)##

##y = y_0 + v_{0,y}t + \frac 12 a_ct^2##
## 3 = v_0sin\theta * t - \frac12 gt^2 (2)##

##v_y = v_{0,y} - gt##
##0 = v_0cos\theta - gt (3)##

##(3) in (2)## --> ##3 = gt^2 - \frac 12 gt^2##
##\frac 12 gt^2 = 3## --> ##t = \sqrt{\frac 6g} = 0.7821s##

##\frac {(3)}{(1)} --> \frac {v_0sin\theta}{v_0cos\theta * t} = \frac {gt}{6}##
##tan\theta = \frac {gt^2}{6}##
##\theta = atan\frac {gt^2}{6}##
##\theta = 45## degrees --> WRONG

using these result in ##(1)##:
##v_0 = \frac {6}{cos\theta * t} = 10.85m/s## --> also WRONG because of the angle of course.

1658228667572.png

Thanks in advance.
 
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Why do you think ##45^\circ## is wrong?
 
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Orodruin said:
Why do you think ##45^\circ## is wrong?
euhh becuase that is what I got as an answer? pulling the intial velocity and angle AND the time as unkowns throught he equations
 
oh @Orodruin because I know the final answers, that is why :)
 
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1658229399875.png
 
Well, ##45^\circ## is obviously correct just based on how a parabola looks.
 
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Orodruin said:
Well, ##45^\circ## is obviously correct just based on how a parabola looks.
just as I thought.. but the answers convey a different story unfortunately..
##v_0 = 9.76m/s## and ##\theta = 58.3## degrees
 
Latex Tip:

You can use Latex code " \to " ## \to## make the arrows, or " \rightarrow " ##\rightarrow##. Also, sine " \sin " and cosine "\cos" are special functions that alters the formatting of the text ## \sin \theta \, \cos \theta ## . And for units it's better to use " \rm{ \frac{m}{s} } " like ##\rm{ \frac{m}{s} }##
 
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To make that a bit more concrete:

A parabola bending downwards with maximum at ##x = 0## has the shape
$$
y = -ax^2
$$
where ##a > 0##. Therefore
$$
y' = -2ax.
$$
This means that at position ##-x_0## the ##y## coordinate is
$$
y_0 = -ax_0^2 \quad \Longrightarrow \quad a = - y_0/x_0^2
$$
and the slope ##k = 2ax_0##. Since ##\Delta y = y(0) - y(x_0) = -y_0##, the slope is therefore
$$
k = \frac{2\Delta y}{\Delta x} = 1 = \tan\theta_0.
$$

Conclusion: Don't always trust given answers.
 
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  • #10
erobz said:
Latex Tip:

You can use Latex code " \to " ## \to## make the arrows, or " \rightarrow " ##\rightarrow##. Also, sine " \sin " and cosine "\cos" are special functions that alters the formatting of the text ## \sin \theta \, \cos \theta ## . And for units it's better to use " \rm{ \frac{m}{s} } " like ##\rm{ \frac{m}{s} }##
appreciate it! Will def use those next time.
 
  • #11
Orodruin said:
To make that a bit more concrete:

A parabola bending downwards with maximum at ##x = 0## has the shape
$$
y = -ax^2
$$
where ##a > 0##. Therefore
$$
y' = -2ax.
$$
This means that at position ##-x_0## the ##y## coordinate is
$$
y_0 = -ax_0^2 \quad \Longrightarrow \quad a = - y_0/x_0^2
$$
and the slope ##k = 2ax_0##. Since ##\Delta y = y(0) - y(x_0) = -y_0##, the slope is therefore
$$
k = \frac{2\Delta y}{\Delta x} = 1 = \tan\theta_0.
$$

Conclusion: Don't always trust given answers.
Thank you, that is interesting. I don't understand how you think in such a way by taking ##-x_0## and stuff, I would never ever do such a thing xD

And thanks for the conclusion, you are right.. good attitude to have to my own answers as well tbh.
But yeah, the thing is that this exercise has probably been done by 600 + students so I kinda assume that all of the answers should be right, no?😬
 
  • #12
Orodruin said:
To make that a bit more concrete:

A parabola bending downwards with maximum at ##x = 0## has the shape
$$
y = -ax^2
$$
where ##a > 0##. Therefore
$$
y' = -2ax.
$$
This means that at position ##-x_0## the ##y## coordinate is
$$
y_0 = -ax_0^2 \quad \Longrightarrow \quad a = - y_0/x_0^2
$$
and the slope ##k = 2ax_0##. Since ##\Delta y = y(0) - y(x_0) = -y_0##, the slope is therefore
$$
k = \frac{2\Delta y}{\Delta x} = 1 = \tan\theta_0.
$$

Conclusion: Don't always trust given answers.
@Orodruin
dudeeeeee... look at this please.. at what he did at 1:40 ... youtube vid
still don't get how this makes my solutions wrong:rolleyes: because.. isn't mine the initial velocity as well?
 
  • #13
simphys said:
@Orodruin
dudeeeeee... look at this please.. at what he did at 1:40 ... youtube vid
still don't get how this makes my solutions wrong:rolleyes: because.. isn't mine the initial velocity as well?
Your solution is not wrong. At least not for the angle as shown in #9. I have not looked at the initial velocity part.
 
  • #14
Orodruin said:
Your solution is not wrong. At least not for the angle as shown in #9. I have not looked at the initial velocity part.
well the question that arises, whether it is correct that this would be the minimum speed I guess then?
forgot to add minimum in the previous post.

like.. how do I know from my solution that it would not be the minimum solution?
 
  • #15
erobz said:
Latex Tip:
... And for units it's better to use " \rm{ \frac{m}{s} } " like ##\rm{ \frac{m}{s} }##
A bit off-topic, but for information, slightly improved readability of the LaTeX code and to save a tiny amount of work, it's probably worth noting that, for '\frac', if the numerator and/or denominator are single characters, then the curly braces, {}, aren’t needed.

So for example:
\frac m s is rendered as ##\frac m s##.
\frac {one} 2 is rendered as ##\frac {one} 2##.
\frac 1 {two} is rendered as ##\frac 1 {two}##.
 
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  • #16
I think the minimization of the initial velocity was missed?

You need to write ##v## as a function of ##\theta##, with parameters ##x,y##. Then you need to minimize ##v## using standard optimization techniques from calculus to solve for the angle that minimizes the velocity.

You can reason this out by picking some angle, and initial velocity and see if it makes it over the fence. If you keep decreasing the initial velocity while holding the angle constant, at some point it won't make it over the fence. You have found the minimum velocity that makes it over the fence for the angle you have chosen. Now increase or decrease that chosen angle and repeat process until you find the overall minimum initial velocity (over the set of all valid launch angles). This is basically what the calculus I described above does for you.
 
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  • #17
Orodruin said:
Your solution is not wrong. At least not for the angle as shown in #9. I have not looked at the initial velocity part.
To be more clear. Your solution is the solution that just crosses over the fence when obtaining its maximum height. In order for this to be the minimum velocity required you would need to show that this is indeed the solution that gives the minimal velocity, which you have not argued for.

Edit: Yes, reaching a larger height at any point would require a higher velocity in the y-direction, but it will also require less velocity in the x-direction as the ball will have more time to travel the same x-distance.
 
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  • #18
Orodruin said:
Yes, reaching a larger height at any point would require a higher velocity in the y-direction, but it will also require less velocity in the x-direction as the ball will have more time to travel the same x-distance.
Suppose, for instance, that we have a one centimeter fence positioned one kilometer away. Will the lowest energy projectile be one that just grazes the top of the fence at a horizontal angle or one that is lobbed at approximately a 45 degree launch angle and reaches a high point about 500.007 meters out?
 
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  • #19
simphys said:
##v_y = v_{0,y} - gt##
##0 = v_0cos\theta - gt (3)##
I assume that equation (3) in post #1 is supposed to be the minimization condition with respect to angle of the equation just above it. If my assumption is correct, this minimization condition is incorrect. Variable ##t## in the top equation is used as the time flight by OP and is clearly dependent on the projection angle ##\theta##. Therefore the correct condition for the extremum should be ##0 = v_0cos\theta - g\frac{dt}{d\theta}.##

Be that as it may, the condition for optimizing one of ##\Delta x##, ##\Delta y##, ##v_0## as the projection angle is varied and two of the other quantities are given is that the velocity at the point of interest (here when passing over the wall) be perpendicular to the initial velocity. That results in a simple expression relating the three quantities that makes each part of this problem a one-liner.

For details see "Projection angle optimization" in https://www.physicsforums.com/insights/how-to-solve-projectile-motion-problems-in-one-or-two-lines/ .
 
  • #20
I will say this though ...
Giving the answer with four significant digits when the input has one significant digit is using waaaay too many significant digits ...
 
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  • #21
Orodruin said:
I will say this though ...
Giving the answer with four significant digits when the input has one significant digit is using waaaay too many significant digits ...

yup, fence can be anything between 2.50000000000000000000000000000000000000001 and 3.49999999999999999999999999999999999999999 meters, similar with the distance from the fence...
another poorly constructed physics problem.
 
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  • #22
drmalawi said:
yup, fence can be anything between 2.50000000000000000000000000000000000000001 and 3.49999999999999999999999999999999999999999 meters, similar with the distance from the fence...
another poorly constructed physics problem.
Not as much poorly constructed as poorly answered when answered with four significant digits. The answer should probably just say ##60^\circ##.
 
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  • #23
Orodruin said:
Not as much poorly constructed as poorly answered when answered with four significant digits. The answer should probably just say ##60^\circ##.
Always one student in the class who want to answer questions as "exact" as possible. I even had a kid who wrote the area of a circle with 20 digits just to show he/she had memorized digits of Pi :D
 
  • #24
I don't think that this problem is poorly constructed. If the distances were given in terms of ##\Delta x## and ##\Delta y##, then there would be no problem in understanding what is being asked and presumably get the answers without additional assumptions and explanations. ("Neglect air resistance" is a tacit assumption.) No problem here.

The sticky point is that the distances are given to 1 sig fig which means that the answer must be given to one (or at most two) sig figs. Still no problem if the answers were graded by a human being who would look at the solution and decide how to mark it based on the derivation and numerical answers. The problem arises when this is graded by a (Turing wannabe) machine that marks as "correct" numerical answers that fall within a globally preset margin of tolerance. When that is the case and to do it right, the AI must be sophisticated enough to look at the input sig figs and adjust the tolerance locally.

When I assigned such machine-graded problems, I preset the tolerance to ±3% and made sure that the random input parameters generated answers within that range when entered to the appropriate number of sig figs as determined by the input. For a 3% preset and an expected answer to 3 sig figs based on the input parameters, that meant no calculated answers less than about 2 in whatever units and powers of 10.

So I think that this problem is poorly administered not poorly constructed. The assigner should have adjusted the input sig figs in the figure to match the ones that were stored as the "correct answer" or marked the answers (him/her)self.
 
  • #25
simphys said:
##v_y = v_{0,y} - gt##
##0 = v_0cos\theta - gt (3)##
Hi @simphys. In addition to the excellent guidance already given, I hope this may help...

Your key mistakes in Post #1 are as follows:

In your equation 3 you have used:
##v_{0,y} = v_0cos\theta##
which is incorrect. It should be:
##v_{0,y} = v_0sin\theta##.

Your (incorrect) equation 3 has zero on the left. That shows you have incorrectly assumed the top of the fence corresponds to maximum height of the ball (zero vertical component of velocity, ##v_y= 0##).

I guess these errors have combined so that, by accident, you get the correct angle (45º) but perhaps not the correct initial velocity!
 
  • #26
Steve4Physics said:
Hi @simphys. In addition to the excellent guidance already given, I hope this may help...

Your key mistakes in Post #1 are as follows:

In your equation 3 you have used:
##v_{0,y} = v_0cos\theta##
which is incorrect. It should be:
##v_{0,y} = v_0sin\theta##.

Your (incorrect) equation 3 has zero on the left. That shows you have incorrectly assumed the top of the fence corresponds to maximum height of the ball (zero vertical component of velocity, ##v_y= 0##).

I guess these errors have combined so that, by accident, you get the correct angle (45º) but perhaps not the correct initial velocity!
I grappled with this issue for a while while trying to understand OP's equation (3). Then it dawned on me that it is an attempt to find an extremum for ##v_{0,y}## by taking the derivative of the equation above it with respect to ##\theta## and setting the result equal to zero. That's what the zero and ##\sin\theta## are all about in equation (3). However that is the wrong approach because the derivative of the second term, ##-gt## should be ##-g\frac{dt}{d\theta}##.

Steve4Physics said:
I guess these errors have combined so that, by accident, you get the correct angle (45º) but perhaps not the correct initial velocity!
The correct angle is not 45°, it is $$\theta=\arctan\left[\sqrt{1+\left(\frac{\Delta y}{\Delta x}\right)^2}+\frac{\Delta y}{\Delta x}\right].$$
 
  • #27
kuruman said:
I grappled with this issue for a while while trying to understand OP's equation (3). Then it dawned on me that it is an attempt to find an extremum for ##v_{0,y}## by taking the derivative of the equation above it with respect to ##\theta## and setting the result equal to zero. That's what the zero and ##\sin\theta## are all about in equation (3). However that is the wrong approach because the derivative of the second term, ##-gt## should be ##-g\frac{dt}{d\theta}##.
I too struggled with he OP's working. To me, the simplest explanation was that 2 simple mistakes had been made. Maybe the OP can explain what the intention was.

kuruman said:
The correct angle is not 45°, it is $$\theta=\arctan\left[\sqrt{1+\left(\frac{\Delta y}{\Delta x}\right)^2}+\frac{\Delta y}{\Delta x}\right].$$
Ok. I clearly need to think about this some more!
 
  • #28
Steve4Physics said:
Ok. I clearly need to think about this some more!
The OP's main problem is assuming that the vertical velocity when passing the fence is zero. If you make this assumption, then the required angle is indeed 45 degrees, but that situation does not correspond to the minimal velocity to pass the fence.
 
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  • #29
kuruman said:
I grappled with this issue for a while while trying to understand OP's equation (3). Then it dawned on me that it is an attempt to find an extremum for ##v_{0,y}## by taking the derivative of the equation above it with respect to ##\theta## and setting the result equal to zero. That's what the zero and ##\sin\theta## are all about in equation (3). However that is the wrong approach because the derivative of the second term, ##-gt## should be ##-g\frac{dt}{d\theta}##.The correct angle is not 45°, it is $$\theta=\arctan\left[\sqrt{1+\left(\frac{\Delta y}{\Delta x}\right)^2}+\frac{\Delta y}{\Delta x}\right].$$
Well, I suspect they were supposed to get there the long way ( I doubt they are to have this committed to memory in intro physics?), but it's always nice to have the answers to check the math against.

@simphys Hint: leave it as ##v^2 = f(\theta)## and implicitly differentiate. It makes it easier to simplify.
 
  • #30
Orodruin said:
The OP's main problem is assuming that the vertical velocity when passing the fence is zero. If you make this assumption, then the required angle is indeed 45 degrees
This is a classical error in these kind of problems. Not sure why. 45 degrees results in the longest projectile range with a given initial speed given that the starting point and impact is on a horizontal line.
 
  • #31
drmalawi said:
This is a classical error in these kind of problems. Not sure why. 45 degrees results in the longest projectile range with a given initial speed given that the starting point and impact is on a horizontal line.
I think the error is in believing that minimizing the speed is equivalent to minimizing ##v_{0y}## since ##v_{0x}## is constant throughout the trajectory. That is faulty thinking. We want to minimize the sum ##\sqrt{v_{0x}^2+v_{0y}^2}## in a way that will barely put the projectile over the top. The plot below shows the 45° trajectory in blue and the optimized trajectory in orange. The initial speed in the orange trajectory is less than in the blue trajectory.

Trajectories.png
 
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  • #32
I think it also has to do with the actual "passing over" phrase. When presented like they were just going to hit a target 6.0 m away from them at a 3.0 m height, the success rate would be higher.
 
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  • #33
@simphys

Here is another fun one to try that will get you thinking about these types of problems:

A projectile is launched (without drag) from ## y= 0## with an initial speed ##v## at some angle ## \theta ## where ## 0 \leq \theta \leq \frac{\pi}{2}##. Determine the equation of the "envelope" ##e(x)## that contains all possible trajectories ##y(x)## as a function of the horizontal distance from the point of launch ##x##.

If anyone else replies, please hide your response with the
spoiler function
. Thank you!
 
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  • #34
erobz said:
@simphys

Here is another fun one to try that will get you thinking about these types of problems:

A projectile is launched (without drag) from ## y= 0## with an initial speed ##v## at some angle ## \theta ## where ## 0 \leq \theta \leq \frac{\pi}{2}##. Determine the equation of the "envelope" ##e(x)## that contains all possible trajectories ##y(x)## as a function of the horizontal distance from the point of launch ##x##.

If anyone else replies, please hide your response with the
spoiler function
. Thank you!
@simphys -- If you do want help with this problem posted by @erobz please start a separate thread for it. Thanks.
 
  • #35
berkeman said:
@simphys -- If you do want help with this problem posted by @erobz please start a separate thread for it. Thanks.
Just so I have some better understanding of policy, have I subtly crossed the line? My thought was if they start thinking about this problem (regardless of if they succeed in solving it or not) it would help them understand the HW problem.
 
  • #36
erobz said:
Just so I have some better understanding of policy, have I subtly crossed the line? My thought was if they start thinking about this problem (regardless of if they succeed in solving it or not) it would help them understand the HW problem.
It's just that it is much better to keep new questions/problems in their own thread. It's too confusing for helpers if threads change subject mid-thread. :smile:
 
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  • #37
Consider that
$$
x = vt\cos\theta, \qquad y = vt \sin\theta -\frac{gt^2}{2}.
$$
Substituting the first into the second
$$
y = x \tan\theta - \frac{gx^2}{2v^2\cos^2\theta}.
$$
For a fixed ##x## and fixed ##v##, this is the height ##y## at position ##x## when launched at angle ##\theta## with speed ##v##. To find the equation of the envelope, we need to maximise this wrt ##\theta##.
$$
\frac{dy}{d\theta} = \frac{x}{\cos^2\theta} - \frac{gx^2\sin\theta}{v^2\cos^3\theta}
= x \frac{v^2 \cos\theta - gx \sin\theta}{v^2 \cos^3\theta}= 0.
$$
Implying
$$
\tan\theta = \frac{v^2}{gx}, \quad
\frac{1}{\cos^2\theta} = 1 + \tan^2\theta
= 1 + \frac{v^4}{g^2 x^2}
$$
and therefore
$$
y_{\rm max} = \frac{v^2}{g} - \frac{gx^2}{2v^2}\left( 1 + \frac{v^4}{g^2 x^2}\right)
= \frac{v^2}{2g} - \frac{gx^2}{2v^2}.
$$

So, why is this interesting to the problem at hand? Well, since we now have the highest you can reach at ##x## with speed ##v##, we just need to find the speed ##v## such that ##y_{\rm max} = \Delta y## when ##x = \Delta x##. This is a straightforward second order polynomial equation in ##v^2##:
$$
(v^2)^2 - 2g \Delta y \, v^2 - g^2 \Delta x^2 = 0
$$
and therefore
$$
v^2 = g \Delta y + g\sqrt{\Delta y^2 + \Delta x^2}.
$$

… assuming I managed to avoid arithmetic errors while doing this on my phone …

Edit: Note that the angle ##\theta## as found above of course councides with the expression given by @kuruman once the solution for ##v^2## is inserted into the expression for ##\tan\theta##.

I’d therefore say that the solution to the question posed in #33 is not only a curiosity related to the original problem but an actual viable way to solve it.
 
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  • #38
I agree with your assessment and the equation in the spoiler. There are no arithmetic errors. It is the optimization condition, equation (6), that I derived in my insight article. I did not show it here because I assumed that this is still a "live" homework problem.

If two of the three variables are given, solving this condition for the third will give the optimized value, maxima for the displacements and minimum for the speed. For example, it's a one-liner solution to the oft seen homework problem of maximizing the range of a projectile fired off a cliff when the initial speed and cliff height are given.
 
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  • #39
Orodruin said:
… assuming I managed to avoid arithmetic errors while doing this on my phone …
You did all that in your head?
 
  • #40
kuruman said:
I agree with your assessment and the equation in the spoiler. There are no arithmetic errors. It is the optimization condition, equation (6), that I derived in my insight article.
You didn't seem to use calculus though to get the optimization condition. Correct?
 
  • #41
Correct.
 
  • #42
erobz said:
You did all that in your head?
No, I did it in LaTeX code in a text box on an iPhone.
 
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  • #43
erobz said:
You did all that in your head?
Physics, it's just in our heads :(
 
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  • #44
kuruman said:
$$\theta=\arctan\left[\sqrt{1+\left(\frac{\Delta y}{\Delta x}\right)^2}+\frac{\Delta y}{\Delta x}\right].$$
If anyone's interested, here's an alternative - derived using the method in the video in @simphys's Post #12. It agrees with @kuruman's above formula (checked numerically).$$2\theta = \pi - \arctan \left( \frac {\Delta x}{\Delta y} \right)$$
 
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  • #45
simphys said:
Homework Statement:: Determine the minimum initial velocity v0 at which the ball must be kicked in order for it to just cross over the 3-m high fence .

Part B:
Determine the corresponding angle ##\theta _0## at which the ball must be kicked.
Use following vector product equation: $$\vec{a} \times \vec{s} = \vec{v} \times \vec{u}$$ with:

##\vec{a}=(0,-g)##
##\vec{s}=(6,3)##
##\vec{u}=(u\cos(\theta), u\sin(\theta))##
##\vec{v}=(\sqrt{(u^2-6g)}\sin(\theta), -\sqrt{(u^2-6g)}\cos(\theta))##
and then $$\tan\theta=\frac{u}{v}$$. Determine u and hence v from the vector equation. Do NOT attempt to substitute for ##\theta## when processing the vector equation.

The caveat here is that probably no-one will know what you're talking about! But in essence we are using the method mentioned by @kuruman in post #19:

the velocity at the point of interest (here when passing over the wall) will be perpendicular to the initial velocity

1659180395147.png
 
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  • #46
simphys said:
Thank you, that is interesting. I don't understand how you think in such a way by taking ##-x_0## and stuff, I would never ever do such a thing xD

And thanks for the conclusion, you are right.. good attitude to have to my own answers as well tbh.
But yeah, the thing is that this exercise has probably been done by 600 + students so I kinda assume that all of the answers should be right, no?😬
The answers you quoted are indeed correct.
 
  • #47
Steve4Physics said:
If anyone's interested, here's an alternative - derived using the method in the video in @simphys's Post #12. It agrees with @kuruman's above formula (checked numerically).$$2\theta = \pi - \arctan \left( \frac {\Delta x}{\Delta y} \right)$$
We can do even better. We let ##\alpha## be the direct angle to the target point. I.e. ##\tan \alpha = \frac{\Delta y}{\Delta x}##. Note that ##\frac {\Delta x}{\Delta y} = \tan(\frac \pi 2 - \alpha)##. Hence:
$$\theta = \frac \pi 4 + \frac \alpha 2 \ \ \ \ (0 \le \alpha \le \frac \pi 2)$$Moreover, we have:
$$\tan \theta = \tan \alpha + \sec \alpha$$$$v^2 = g\Delta x \tan \theta = g\Delta x(\tan \alpha + \sec \alpha)$$
 
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  • #48
PeroK said:
We can do even better. We let ##\alpha## be the direct angle to the target point. I.e. ##\tan \alpha = \frac{\Delta y}{\Delta x}##. Note that ##\frac {\Delta x}{\Delta y} = \tan(\frac \pi 2 - \alpha)##. Hence:
$$\theta = \frac \pi 4 + \frac \alpha 2 \ \ \ \ (0 \le \alpha \le \frac \pi 2)$$Moreover, we have:
$$\tan \theta = \tan \alpha + \sec \alpha$$$$v^2 = g\Delta x \tan \theta = g\Delta x(\tan \alpha + \sec \alpha)$$
Indeed. The last equation is equation is equation (6) in my insight with ##\alpha## replacing ##\varphi## and a bit of rearrangement. Another useful expression relating the three relevant angles to projectile motion,
##\theta =~##angle of projection
##\varphi =~##direct angle to the target point
##\omega =~##angle of velocity relative to the horizontal at the target point
is $$\tan\varphi=\frac{1}{2}(\tan\theta+\tan\omega).$$ This is easy to remember as "the tangent of the final position vector angle is the average of the tangents of the initial velocity and the velocity-at-target angles."

The trajectory is optimized when the initial velocity and the velocity at target are perpendicular, ##(\theta+\omega=\pi/2)## which results in the relation between ##\theta## and ##\varphi## at optimum. It's a pity that the canonical method for solving projectile problems is to start with the two kinematic equations, find the time to the target and use that to find anything else one is interested in. The canonical method is guaranteed to work, but a lot can be done more efficiently and cleanly if one introduces the direct angle to the target point in the equations. I discuss all that in my insight and provide illustrations of the use of these ideas to solve problems drawn from several threads.
 
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  • #49
@kuruman that's a great Insight article!
 
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  • #50
Thanks. I wrote it hoping to provide an alternative to the canonical way of skinning the proverbial cat. I hope it catches on.
 
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