Integral on the surface of a sphere - course notes

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Homework Help Overview

The discussion revolves around an integral on the surface of a sphere, specifically in the context of an electrodynamics course. Participants are examining the mathematical formulation of the integral and its components, particularly focusing on the surface area element and the relationship between various vectors involved in the integration process.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants are attempting to clarify the expression for the surface area element (da) and its orientation relative to the sphere's center. There are discussions about parametrizing vectors in spherical coordinates and the implications of different coordinate systems on the integral's setup.

Discussion Status

Several participants are exploring different methods to simplify the integral, with some suggesting substitutions and others questioning the correctness of previous assumptions. There is an ongoing exchange of ideas regarding the components of the surface area element and how to approach the integration process.

Contextual Notes

Participants are navigating through complex calculations and expressing frustration with the intricacies of the integral. There are indications of missing information and confusion regarding the integration steps, particularly in relation to the coordinate transformations and the resulting expressions.

Dassinia
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Hello,
In my electrodynamics course, there's a "maths" introduction and there's something i don't get !

Homework Statement


It says that :
the integral on the surface of a sphere is
∫1/r da = 4πr'/3 with r=|r'-R|, R the vector from the element da to the center.
r'=r'*z^


The Attempt at a Solution


For me, R=R*z^
So, |r'-R|= (r'²-R²+2r'*R)1/2
∫1/r da = ∫1/((r'²-R²+2r'*R)1/2)) da
And da= R²*cos dθ dphi z^
And then I'm stuck !
thanks
 
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Hello Dassinia! Welcome to PF! :smile:
Dassinia said:
… And da= R²*cos dθ dphi z^

No, da is parallel to R, not to the constant z :wink:
 
Hum.. I really don't get it .. !
Thank you.
 
(just got up :zzz:)

da is parallel to the (outward) normal to any surface,

so it's parallel to the vector from the centre of this sphere to the surface, ie to R :wink:
 
Hi,
So, |r'-R|= (r'²-R²+2r'*R*cosθ)1/2
∫1/r da = ∫1/((r'²-R²+2r'*R*cosθ)1/2)) da
So da have a r^ , θ^ et phi^ component ?
 
Hi Dassinia! :smile:
Dassinia said:
So da have a r^ , θ^ et phi^ component ?

Yes.

That makes da horribly complicated in spherical coordinates (they really aren't designed for adding vectors in different directions :redface:).

So you'll need to split it into x y and z components, and then integrate over r θ and φ …

can you see any way of simplifying or ignoring some of the components? :wink:
 
I'd parametrize \vec{R} in spherical coordinates, because these are the natural coordinates for the sphere. The surface normal vector was completely wrong in the original posting. It's
\mathrm{d} \vec{a}= \hat{R} R^2 \sin \vartheta \mathrm{d} \vartheta \mathrm{d} \varphi
with
\hat{R}=\hat{x} \cos \varphi \sin \vartheta + \hat{y} \sin \varphi \sin \vartheta + \hat{z} \cos \vartheta.
The integration ranges are \vartheta \in (0,\pi) and \varphi \in (0,2 \pi).

Finally I'd also choose the coordinate system such that the polar axis (the z axis in the usual definition of spherical coordinates) in direction of \vec{r}' as given in the original posting. NB: You also have to rethink about the integrand again!
 
Hello,
So what I have to calculate is :
∫∫ R²*sinθ / (r'²+R²-2*r'*R*cosθ^(1/2) dθ dphi z^
Theta from 0 to pi and Pi from 0 to 2*pi and I should find the good result ? ( It's obvious that there's only the z^ component that remains )
Thanks !
 
Last edited:
Dassinia said:
( It's obvious that there's only the z^ component that remains )

correct :smile:

(though it wouldn't hurt to give a brief reason)
∫∫ R²*sinθ / (r'²+R²-2*r'*R*cosθ^(1/2) dθ dphi z^
Theta from 0 to pi and Pi from 0 to 2*pi and I should find the good result ?

(where is the component factor? :confused:)

try a reverse trig-substitution :wink:
 
  • #10
Oh yes, I forgot it !
∫∫ R²*sinθ*cosθ / (r'²+R²-2*r'*R*cosθ^(1/2) dθ dphi z^ !
I replaced sinθ*cosθ by 1/2*sin(2θ) but it doesn't help..
 
  • #11
try cosθ = x, sinθdθ = dx :smile:

(and now I'm off to bed :zzz:)
 
  • #12
Thank you and good night !
 
  • #13
Can't get to the result ! :frown:
I'm drowning under the calculations, I'm ending up with a really big result !
I give up !
 
  • #14
(just got up :zzz:)

did you try cosθ = x ?

show us how far you got :smile:
 
  • #15
Hello,
x=cosθ
dx=-sinθ dθ
cos(0)=1
cos(pi)=-1 x goes from 1 to -1

∫ -x dx / (r'²+R²-2*r'*R*x)1/2 (ignoring for the moment the factor 2π*R²)
I've tryed integration by parts
u= x
u'=1
v'= 1// (r'²+R²-2*r'*R*x)1/2
v=-(r'²+R²-2*r'*R*x)1/2/(r'*R)

u*v= (r'²+R²+2*r'*R)1/2/(r'*R)+(r'²+R²-2*r'*R)1/2/(r'*R)
-∫u'*v = ∫(r'²+R²-2*r'*R*x)1/2/(r'*R) dx = -4(r'*R)(r'²+R²-2*r'*R*x)3/2/(3*r'*R)
 
  • #16
Dassinia said:
∫ -x dx / (r'²+R²-2*r'*R*x)1/2 (ignoring for the moment the factor 2π*R²)
I've tryed integration by parts …

oooh! :cry:

try substituting r'²+R²-2*r'*R*x = y :smile:
 
  • #17
Huh ?
So it's ∫-x/(y)1/2 DX ?
 
  • #18
uhh? :confused:

why didn't you substitute all of it?​
 
  • #19
I've tryed sooo many ways, it doesn't work.
So, Thank you for your help tiny-tim !
 
  • #20
substitue all of it,

ie also the x on top and the dx …

what do you get?​
 
  • #21
You're telling me to calculate
y=r'²+R²-2*r'*R*x
dy=-2r'*R dx

∫-y/(r'²+R²-2*r'*R) *1/(y*2r'*R ) dy
∫-1/[(r'²+R²-2*r'*R)(2r'*R )] dy ?
 
  • #22
that's almost completely wrong :redface:

what happened to the square-root?

what happened to the x ?​
 
  • #23
Oh my god !
I'm sorry, I'm really heedless, I'm shocked by what I wrote ! :bugeye:
-(y-r'²-R²)/(2*r'*R)=x
-dy/(2r'*R )=dx

I replace x by -(y-r'²-R²)/(2*r'*R) and in the integral
∫(y-r'²-R²)/(2*r'*R)*1/y1/2*dy/(2r'*R )

and now ?
 
  • #24
if you'd write it out more neatly, you'd see that it's (Ay + B)/√y,

which is just A√y + b/√y, which you can easily integrate! :smile:

(goodnight! :zzz:)
 

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