Intersection points of a line on a circle

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Homework Help Overview

The discussion revolves around finding the intersection points of a line and a circle, specifically in the context of a shooting game where the enemies are circular. The original poster has established some equations related to the line and circle but is struggling to manipulate them into a standard quadratic form for solving.

Discussion Character

  • Mathematical reasoning, Problem interpretation, Assumption checking

Approaches and Questions Raised

  • Participants explore the transformation of the equations to find intersection points, with some suggesting the use of the quadratic formula. There is discussion about the implications of using different forms of the circle's equation and how that affects the problem-solving process.

Discussion Status

Several participants have provided insights on how to rearrange the equations into standard quadratic form. There is an acknowledgment of the complexity introduced by the circle's center not being at the origin, and some participants are considering alternative approaches to simplify the problem.

Contextual Notes

There is mention of potential confusion due to multiple variables represented by the letter 'b', and the original poster is working under the constraints of a game development context, which may impose specific requirements on the calculations.

TOdorus
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Hi all,

I have a bit of an algebraic problem, and my lack of attention during math is starting to show. I was experimenting with hit detection based on lines for a simple shooting game, and the enemies bieng circulair.

I already have a function to check the distance from the line to the circles centre, so I already know that there is a intersection (or hit). I also would like to know where it intersects, for graphics and some extra physics.

So here's what I got:

Known
r
m
b

so these can be considered constant

Equitions so far

y = mx+b
r^2 = y^2 + x^2

this gives:
r^2 = (mx+b)^2 + x^2

And then my troubles begin, because writing that out would give:
r^2 + b^2 = x^2 + mx^2 + 2mbx

Googling around tells me that this is the way to go, and you should get a quadratic function, but I don't know how to solve this kind of equation. Can anybody help out? I hope to finish a prototype soon.

Tnx in advance,

TO
 
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The equation

[tex]x^2 + y^2 = r^2[/tex]

implies that the center of the circle is at the origin of your coordinate system. You propably should be using the the more general form:

[tex](x-k)^2 + (y-h)^2 = r^2[/tex]

where the center of the circle is at (k,h)
 
Yes, but that would complecate the problem even more. I was thinking of transforming the line function instead to simplify it, but if anyone knows the solution, that would be better. It would make a more efficient function.
 
Google quadratic formula.

If your circles aren't at the origin, and they're probably not, you'll have to use the more general form [tex]\int[/tex] suggested.

The other option you can do is make (k,h) the 'origin' and have the equation of the line adjusted appropriately.
 
You need to but your quadratic in the standard form

[tex]ax^2 + bx +c =0[/tex]

Then apply the quadradic formula. It is essential that you use a consistent coordinate system. That means that the expression for the line and the circle should plot correctly if you were to draw them out.
 
Integral said:
You need to but your quadratic in the standard form

[tex]ax^2 + bx +c =0[/tex]

Exactly. But how do I go about, getting it to this form?

[tex]r^2 = x^2 + y^2[/tex]
[tex]r^2 = x^2 + (mx+b)^2[/tex]
[tex]r^2 = x^2 + mx^2 + 2*bmx + b^2[/tex]

I have no idea how I can get that to [tex]ax^2 + bx +c =0[/tex]
 
[tex]r^2=x^2+mx^2+2bmx+b^2=(1+m)x^2+(2bm)x+b^2[/tex]

Letting a=(1+m), b=2bmx and c=b^2 you will have it in 'standard form'.

The important thing to realize that there are two different b's and not getting confused.
 
ZioX said:
[tex]r^2=x^2+mx^2+2bmx+b^2=(1+m)x^2+(2bm)x+b^2[/tex]

Letting a=(1+m), b=2bmx and c=b^2 you will have it in 'standard form'.

Ah, thanks a bundle! I overlooked the possibility of [tex]x^2 + mx^2 = (1+m)x^2[/tex]

ZioX said:
The important thing to realize that there are two different b's and not getting confused.

No need to worry about me getting confused over that: I did a ton of these when I was 16. The problem is, that was 7 years ago :-p

I'm going to give [tex](x-k)^2 + (y-h)^2 = r^2[/tex] a try after lunch.
 
[tex]r^2 = (x-k)^2 + (y-h)^2[/tex]
[tex]r^2 = x^2 -2kx + k^2 + y^2 -2hy + h^2[/tex]
[tex]r^2 = x^2 -2kx + k^2 + (mx+b)^2 -2h(mx+b) + h^2[/tex]
[tex]r^2 = x^2 -2kx + k^2 + m^2x^2 + 2bmx + b^2 - 2hmx - 2hb + h^2[/tex]

[tex]0 = (1-2k+m^2)x^2 + (2bm-2hm)x + (k+b^2-2hb+h^2-r^2)[/tex]

[tex]D = b^2 - 4ac[/tex]
[tex]D = (2bm - 2hm)^2 - 4(1-2k+m^2)(k+b^2-2hb+h^2-r^2)[/tex]

No real need to evaluate D though, as there are always two intersections in my case.

[tex]x = \frac{-b+\sqrt{D}}{2a}[/tex] or
[tex]x = \frac{-b-\sqrt{D} }{2a}[/tex]
[tex]x = \frac{-(2bm-2hm)+\sqrt{D}}{2(1-2k+m^2)}[/tex] or [tex]x = \frac{-(2bm-2hm)+\sqrt{D}}{2(1-2k+m^2)}[/tex]

Is this right?
 
Last edited:

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