AlephZero said:
To be fair to both sides of the picture, sometimes the engineers who spent most of their time designing and modeling on computers do get to see a more of the hardware than they want - if it's in the form of broken bits after it didn't do what it was supposed to do. That's usually the point where you have to stop following the design rules and procedures, and actually start thinking!
Nowadays in aerospace, you don't test components or engines "to find out what will happen". You already know what will (or should) happen from computer modeling. The purpose of the tests is to confirm the models were right, not to find out things you didn't know already.
When I started in aerospace, there would probably be 20 or 25 prototypes of a new engine design built, and you almost expected 4 or 5 of them would self destruct while they were being tested. On the first engine I worked on, it took literally a year before we managed to get it to start up and run properly at idle speed. Today, if you wanted as many as 5 prototypes, somebody would give you a very hard time about why you couldn't do the project with four. And if the very first test doesn't run for several hours and cover the whole range of operating conditions with no major problems, some very senior people in the company will want to know why.
The notion that what engineers do is "tinker around with stuff until it works" is history, in any high tech engineering field.
I see, well I guess I've been sold a bill of goods then.
I totally understand that a jet engine is extremely complex, and requires many different disciplines, but i thought that to actually design an engine, you needed to design it in 3d cad, then have the prototype manufactured and assembled and finally tested.
My impression was that the AE engineer was involved in each of those steps but the more research that I do, I see that the 3d cad aspect is what is being done by engineers most of the time.
The fabrication of the parts is done by techs, the assembly of the prototype by a different group, and the testing by a different group.
Recently I embarked on building a 100watt guitar amplifier, I sourced all the parts and taught myself all the basic of electronic circuits, and parts resistors, transformers etc. Over a period of two months I soldered this 1000 piece machine bit by bit and has 4 glowing beautiful tubes. :)
I've always been a tinkerer, in fact my next project was going to be to build a small liquid propellant rocket engine. With a full launch control system etc.
I thought that as an AE engineer, my life would be part cad but part getting my hands dirty almost 50-50.
But it turns out from the research that I've been doing on the internet that for most engineering jobs that's not the case.
This what I though AE was but on a grand scale:
http://www.youtube.com/watch?v=pmUkkK1cmA8#t=144
http://smartfilmprojects.jimdo.com/rc-systeme/
The engineering technology degrees teach you how to fabricate materials but you won't get any input on the research and design side. I just don't want to copy a design, but be a part of the initial stages and then later look at it and say, I designed that, then I put it together and now I test it and what ever it is, it runs wonderfully.
I know that there are jobs out their in engineering that are very hands on but the majority it seems are more cubicle and cad based.
One of the main attractions in engineering for me was the belief that I'd get to "play" around with high tech especially with propulsion systems.
Im glad that I know this know because I don't think I'd be too happy just working on the cad all day long, and the chances of an engineer getting the hands on type of job in AE seem like a slim sub sector to aim for.
Maybe I can just keep engineering to a hobby where I can enjoy the fruits of my labor in a more direct manner.