cscott
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What kind of jobs would someone focused in computational science (or more specifically comp. physics) be able to fill?
inha said:The problems with simple analytical solutions have been solved ages ago and therefore computational physicists are present at all subfields of physics. Landing a job probably won't be an issue. In condensed matter physics you'd be sought after to do band structure calculations and simulations of measurements and so on.
Jobs
[0]research in optimization and fast-paced scene management techniques
[1]You could build science based virtual reality environments...
[2]or build state-of the-art physics based RTS/FPS games
cscott said:I assume nanotechnology is no exception?![]()
cscott said:What kind of jobs would someone focused in computational science (or more specifically comp. physics) be able to fill?
cscott said:Marlon, much thanks for this response. So you major'd in QFT? Does this mean at the undergraduate level?
Major in condensed matter physics, many body physics (Hartree Fock, DFT, Monte Carlo simulations,...), those are the real fields on interest. One can approach these fields both from a more theoretical level (theory behind solving the many body Schrödinger equation) or from a more practical level (where you chose to work with the software directly and learn about the theory as you move on). Both ways are good since most of the basic theory will be covered in your solid state course.What is the major a student would seek at the undergrad level if one was to do computation physics?
neurocomp2003 said:cscott if you want to do reserach your best bet is to go for an MSc in physics and a BSc in CS(computational science OR computer science & MATH)/minor in Phys.
neurocomp2003 said:cscott if you want to do reserach your best bet is to go for an MSc in physics and a BSc in CS(computational science OR computer science & MATH)/minor in Phys.
However if your just looking for some job like in game physics...what you need to do is create demos. Generate as much code as possible to show that you know hardware and software. This can be achieved during your undergrad year. but most universities won't guide you through it...I suggest taking a look at a visualization package(ie VTK/PTC/ OpenSceneGraph) or a 3D open source game engine(Ogre3D, Irrlicht) and numerical packages like CLAPACK, LAPACK. learn how their organized and then begin to use what you learn in and out of school to emulate them.