Kinematics in 2d and projectile velocity

AI Thread Summary
The discussion focuses on a physics problem involving kinematics in two dimensions and projectile motion, specifically a tennis lob scenario. The initial velocity of the ball is given as 18.5 m/s at a 47° angle, and the opponent is positioned 10.0 m away, starting to move 0.30 seconds after the ball is hit. The key equations involve calculating the vertical and horizontal components of the ball's motion and determining the time it takes for the ball to reach a height of 2.10 m. The opponent's motion is modeled as constant speed, allowing for the calculation of the minimum average speed required to reach the ball. The solution hinges on applying kinematic equations for both the ball and the opponent's movement.
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Homework Statement



The lob in tennis is an effective tactic when your opponent is near the net. It consists of lofting the ball over his head, forcing him to move quickly away from the net (see the drawing). Suppose that you loft the ball with an initial speed of v = 18.5 m/s, at an angle of = 47.0° above the horizontal. At this instant your opponent is 10.0 m away from the ball. He begins moving away from you 0.30 s later, hoping to reach the ball and hit it back at the moment that it is 2.10 m above its launch point. With what minimum average speed must he move? (Ignore the fact that he can stretch, so that his racket can reach the ball before he does.)

Homework Equations



Kinematics equations.

The Attempt at a Solution



So far, I've gotten the x and y V components and plugged them into this: y=VyT - 1/2 g T ^2 , where Y is the displacement, to find time.

Vy=V sin 47
Vx=V cos 47
2.1=VyT-(1/2)(-9.8)T^2
 
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Ok you have this started correctly. Now think about the following.

What is the equation of motion for the opponent in the x direction?
(Think of him as moving at a constant speed, this will essentially be his average speed.)

What is the Equation of motion for the ball in the x direction?

Once you have these, you should be able to use both of the equations to solve for the opponents speed.
 
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