Kinematics of a ball and track

AI Thread Summary
A user is seeking to calculate the exit velocity of a 100g ball on a downhill track designed as a cosine curve, with a height of 11 inches and a length of 18 inches. They are uncertain about how to transition from a position-vs-position graph to a position-vs-time graph due to the curve's nature. Responses suggest using conservation of energy principles, equating potential energy to kinetic energy, and factoring in the ball's rolling motion for a more accurate calculation. The discussion highlights the importance of considering the moment of inertia and the ball's point of contact with the track. This information will assist the user in refining their calculations for the ball's exit velocity.
chopperwalker
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Hello,

New here. I have designed a segment of a track that I am building that I need to pull some data out of. It is a high-to-low transition (down hill) that takes the form of cosine over the domain [0,pi]. Thea graph of the transition's profile is y=5.5cos(xpi/18)+5.5 It is 11 inches high and 18 inches long.

I want to find out its exit velocity (x=18) for a ~100g ball that starts form rest at the top. The graph of the formula I used above is position-vs-position. I know that velocity is the graph of position-vs-time's first derivative.

How do I get from the position-vs-position graph/formula to the position-vs-time graph/formula? I think I could do it if the slope was constant, but I'm not sure about the curve and I don't want to average the slope. Shouldn't it be the same graph, just compressed along the x-axis?

Thanks,
Chopper
 
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To a first approximation just use conservation of energy. You have PE = mgh and KE = 1/2 mv² so by setting them equal you get

mgh = 1/2 mv²
v = sqrt(2gh)
 
Though to get a more accurate approximation you should account for the rolling of the ball (assuming there is enough friction to prevent it from slipping):

mgh\ =\ \frac{1}{2} mv^2\ +\ \frac{1}{2}I\omega^2

Where I is the moment of inertia for a sphere (\frac{2}{5}MR^2) and \omega is \frac{v^2}{R^2}.

Solve that entire equation for v and you should get a more accurate approximation.
 
Note that w^2 is not v^2 / R^2 if the ball running on a pair of rails as opposed to rolling along a surface. w^2 = v^w / r^2, where r is the perpendicular component of distance from center of ball to the surface of the ball where it meets the supporting track.
 
@everyone: Thank you for the input. This will be very helpful. I had considered Inertia and that the point of contact of the ball/track would have an impact, but this is very helpful.
 
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