I have a toy quantum circuit simulator that I work on. I want to visually represent operations in multiple ways: as a Hamiltonian, as a unitary matrix, and as a Bloch sphere rotation. I want to double-check that I haven't flipped anything.(adsbygoogle = window.adsbygoogle || []).push({});

I'll focus a concrete example: is this animation correct?

We're in a right-handed coordinate system. Z points up, X points right, and Y points away. I have a qubit; perhaps embodied in the spin of an electron. I begin rotating the qubit around the X axis at 0.5 Hz, so that after a quarter second it's at been rotated by +45 degrees.

The Hamiltonian for this operation is ##H = X = \begin{bmatrix} 0&1\\1& 0\end{bmatrix}## (I think). The unitary form is:

##\begin{align} U(t) &= \exp(-i t H)\\&= \exp(-i t X)\\&= \exp(-i t (1)) \frac{1}{2} \begin{bmatrix} 1&1\\1&1 \end{bmatrix} + \exp(-i t (-1)) \frac{1}{2} \begin{bmatrix} 1&-1\\-1&1 \end{bmatrix} \\&=\frac{1}{2} \begin{bmatrix} e^{-it}+e^{it} & e^{-it}-e^{it} \\ e^{-it}-e^{it} & e^{-it}+e^{it} \end{bmatrix}\\&=\begin{bmatrix} \cos t & -i \sin t \\ -i \sin t & \cos t \end{bmatrix}\end{align}##

Does that all sound right? Did I make a sign error or a handedness error? The thing I'm most unsure about is the minus sign in ##\exp(-i t H)##. It seems... really unnecessary.

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# I Mapping between rotations and operations: sign & handedness

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