Townsend said:
Hell no, that is crazy...
are you using trial and error to figure out what works or did you work out an easier way?
When I was a kid, I spent a lot of time drawing mazes on big sheets of paper, so I guess I developed an ingrained sense of how pathways fit together.
There is a method, it's hard to explain exactly, but in general:
When you click on each node, you will notice that the other nodes it is connected to are highlighted in red. I begin by going around the circle, clicking on each node one by one, and moving it to a point that is roughly equidistant between the other highlighted nodes. That way, all the nodes that are connected to each other are grouped together in the same general area.
Then, I choose one small area on the perimeter and untangle it. Nodes with two or three edges always go to the outside, four-edge nodes go to the center. Move the untangled piece into a corner, as far away from the other nodes as possible.
From there, as cliched as it sounds, it is simply a matter of taking one node at a time, and moving it from the tangled area to the untangled area. There is only one place that each new node can go, so that it is not crossing any of the edges in the untangled grouping.
Every now and then, if you get stuck, go back to the trick of dragging each tangled node to a position that is roughly equidistant between the other connected nodes. That will get you back on the right track.
In the screenshot that I posted, the original untangled area was in the upper right corner. You can see that, as I worked from the upper right outward, the lines connecting the nodes got longer and longer, as I dragged them into place from the lower left to the untangled area.