Modeling Deceleration of Object Towed in Water

AI Thread Summary
The discussion centers on modeling the deceleration of a rectangular object towed in water when the towing force is removed. The key challenge is determining the distance it takes for the object to come to rest, given its initial velocity of 3.5 m/s and the variable nature of water resistance, which depends on velocity. Factors such as the object's shape, depth in the water, and surface smoothness are acknowledged as influential on its travel distance. Understanding how drag varies with velocity is crucial, as it affects the calculations needed to determine the stopping distance. The conversation emphasizes the need to establish the relationship between drag and velocity to solve the problem effectively.
marawan
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So this is about a modelling project I'm doing.

If you have an object that was being towed in water and the towing force is suddenly removed. There is a force F=1/2(density of fluid)(C constant)(A)V^2 that acts on the object. I am trying to find the distance X it will take for the object to come to rest. If its initial velocity V is known. Say V is 3.5 m/s.
 
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hi there

I would imagine the shape of the object, how deep it sits in the water, smoothness of its surface
would also have significant effects on how far it would travel ... maybe other factors as well

consider the difference between the bow ( pointy end) of a boat and the stern, the flat end
and the effect that would have

Dave
 
Hello dave,

I am allowed to make assumptions obviously. The object is rectangular in nature. My issue is that the water resistance force is variable as it is dependent on the velocity of the object and the object is decelerating. So how could one find the distance X the object travels before it comes to rest is my question.
 
I think first you need to know how drag depends on velocity. If it was being towed at constant speed then the tension in the towing rope will be equal to drag at that velocity. So that's one point on the curve. Another is the origin. Finally you need to know if it's proportional to velocity, velocity2, or velocity3 etc
 
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