tjohn101 said:
Yes it does! I had no idea to do that. :/ The book doesn't mention it! Now I'm working on the second part.
You are using the definition of the moment of inertia for a point particle m at a distance r from the axis of rotation.
For an object of general shape, an integral is needed.
The moment of inertia about some defined axis is:
I=\int r^2 dm
The physical meaning of that integral, would be to split up your object into small mass elements, dm, which are point-like in nature and to sum up all their moments of inertia.
Taking the integral over different shapes yields different moments of inertia of the form:
I=m(k_1 a^2+k_2 b^2...) where k_n is a numeric constant, and a,b... are characteristic length elements of the shape.
You can look at the Wikipedia link posted to see some examples to help illustrate the concept.
Finding the moment of inertia of an object is just an exercise in volume integration, on tests, you'll usually be given the formula for the moment of inertia of the objects you'll be working with, but sometimes the point of the exercise is just that, to find the moment of inertia of a particular object.
As for (b), I've got a tip for you, assume that the frictional torque has a constant magnitude, and remember that torque is a vector quantity. You can have clockwise spinning torque, and counter-clockwise spinning torque, one you can define as + and the other as -
(Are you familiar with the right hand rule?)