Me and a friend are trying to write a Scorched Earth game clone and we're trying to figure out an algorithm to calculate ballistic trajectory (factoring in gravity and wind).(adsbygoogle = window.adsbygoogle || []).push({});

I'm not very good at physics what-so-ever, but I've managed to make an algorithm for projectile trajectory (with gravity) from this page but it doesn't factor in wind resistance and I'm not sure the gravity part of the equation is even correct.

Can anybody point me in the right direction on learning about this kind of stuff?

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# Need help learning about ballistic trajectory for a game

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